Резултати от търсенето

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4
Upcoming Celebrity Elusive Targets
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Egg
Във форум „My Summer Car My Winter Car discussions
2
Parts Magazine
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picook
Във форум „Off Topic
34
it's been almost 10 years, he did not drain the swamp
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Beneteau
10
Coming from the free trail... MAJOR issue... please help
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wildbill
1
Bug Reports
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NightDriver
2
Hide crosshair when aiming down sights?
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P3dro...
Във форум „Forgotten but Unbroken Bug Report
17
Please Report Bugs here
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Centurion Developments
Във форум „Rust Suggestions
1
Stream Projector
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Lovecheese45
Във форум „Suggestions / Ideas
0
Experience Gain and Loss in Path of Exile 2
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lmc.john.applegate
Dear Grinding Gear Games Team,

As a long-time fan of the Path of Exile series, I’d like to provide some honest feedback regarding the experience system in Path of Exile 2, specifically the rate of experience gained versus lost.

Currently, the experience progression feels extremely discouraging. It’s not uncommon to spend a full hour grinding carefully through high-difficulty content, only to see that effort reduced to almost nothing due to a few deaths—often from mechanics that are difficult to anticipate or avoid on a first encounter. Losing nearly an entire experience bar after gaining only half a bar over a long session makes progress feel futile.

This cycle—grinding slowly, dying quickly, and watching progress vanish repeatedly—is so offputting that it actively makes the game feel unrewarding. The balance between effort and loss feels heavily skewed toward punishment, which undermines the fun and satisfaction players expect from a recreational experience.

I understand that PoE is a challenging ARPG, and stakes are part of the design. But when the emotional return on time invested becomes negative, it crosses a line from challenging to demoralizing. Games should reward persistence and skill—not make players feel like they’ve wasted their time.

Here’s a suggestion to consider:

Remove experience loss on death entirely, or

Significantly reduce the penalty (e.g., cap the number of times experience can be lost within a certain period), or

Introduce an optional difficulty mode with reduced or no XP loss for players who want to enjoy the game more casually.

At the end of the day, players turn to games like Path of Exile for enjoyment, not to replicate the stress and frustration of the workplace. If players wanted to feel that level of punishment for their effort, they could just go back to their job—where at least they're getting paid to endure it.

Striking a healthier balance between risk and reward would make Path of Exile 2 far more enjoyable and accessible without sacrificing its depth or intensity. Thank you for your incredible work on the game, and I hope you’ll consider this perspective as you refine the experience for all types of players.
0
Help with station builds
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OdinsRaven
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