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Devs - Almost bought but..
преди 3 минути
Celendrin
didn't because of one main reason,


context - seen this posted in the Third Person Shooter event,

checked it out and was surprised how cool it looked, noted the Fallen Earth similarity and how many people loved the difficulty (and it had a lot of 'grind', which is a huge draw for me),

checked out hours of footage etc,

basically it looks a bit janky but really cool, however there is one huge flaw that made me decide not to buy it (for now), ---


there are no 'points of interest' at all in anything I seen in terms of trailers, people playing, etc,

basically, although the game seems to have so much going for it, ultimately (when seeing actual footage) it just ends up looking like a 'generic flat map',

like something generated randomly in a terrain generator.

I'm fully aware the game is procedural (obviously),

but proceduraly generated or not the game needs to have large, 'monolithic' type structures that really stand out and give the game, the player, something to look at and go 'Wow!'

The easiest way to think about this is to think of the game Mad Max (which was an amazing game),

or even Better Rage 2,

in Rage 2 you roamed around the vast 'wasteland', but sooner or later (usually sooner) you got a 'base', or structure, or something,

and those things were really cool, they were all _Unique_, cool to look at and you knew were going to provide you with lots of adventure and challenge,

Bases, abandoned structures, buildings, etc, 'points of interest' you could explore, fight in, clear out etc.

I only heard of 2 examples of 'points of interest' I think in the store page (as in doing some quest for a faction or something),

but other than that, it was all barren landscape terrain.

I think apart from fixing bugs I think the biggest thing you guys need to do is work long and hard on _points of interest_ for the game,

places that are large, cool, unique and full of missions and quests, if not themselves being a 'quest' from some other npc etc (i.e. 'go clear that abandoned research building at <xyz> location', and that location is it's own unique building that you could see a mile away due to its' unique structure etc).


Ironically, all you gotta do is think of the game Fallen Earth itself, which seems to be the game this game is modeled on,

it was full of 'points of interest', that's literally what made it so cool (along with the real time action combat),

you'd be wandering around in the cool landscape, and before you know it you'd see something from 'over the horizon',

every point of interest had it's own 'silhouette', some kind of ominous structure looming in the distance,

and as you got closer you had that sense of fear or wonder or excitement or whatever,

that was the biggest thing missing from all the videos and threads etc,

the grinding is great (games that are difficult and 'grindy' are very hard to find nowadays, but that's exactly one of the things many of the players want),

but the lack of 'unique points of interest' basically makes the game seem like another cash-grab knock-off clone.

A statement along the lines of, "at least 50 unique points of interest for you to explore and conquer' etc would go a LONG way to selling the game,

right now all the great design in the world doesn't compensate for lacking points of interest which are what gives the players direction for their gameplay sessions (after 'surviving' and growing their character etc).


Something to consider,

and keep in mind this is coming from a player who almost everyday wants to jump back in to Fallen Earth,

this game could have a huge player base if it were to have points of interest players could explore and also conquer,

cool thanks for your time
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