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Exibindo entradas 61–70 de 293,708,167
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Los Sueños Stories Patch #2
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Free Update! A new Hero awaits. Play the epic tale of Goberalt!
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👁
20
Can't enable secure boot. pc simply doesn't start.
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Renderer (?) hitches in the moving platform area
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Boring Early Game
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Energist
Escrito originalmente por MHarmless:
Escrito originalmente por Energist:
Maybe I'm just biting off more than I can chew. It seems like by the time I get a far going and some meat in a climate cooled room, my colonists are already in the verge of insanity/ being injured / starving.

You definitely don't need to go this far right out the gate. Your colonists need about two meals per day per colonist. Each meal needs 0.5 nutrition to craft (stay simple at first), so thats 3 nutrition, which is six meals, per day. You can cook the six meals on a campfire. Cooking greatly increases nutritional value, don't skip cooking or you will be doing a lot more gathering raw materials.

Almost all raw food is 0.05 nutrition each, so you need 10 raw food to make one meal, thus you need 60 raw food per day.

In basic soil, rice will grow in six days, and the base harvest is six units. So you need 10 tiles times 6 days is 60 tiles to feed all three of your colonists forever, with no hunting.

A single deer, assuming you don't blow off too many body parts, is worth 168 venison, which is just a bit shy of three straight days of food for your entire starting colony.

Hopefully this gets you a better perspective on how much food you actually need. Those 60 tiles of rice farming drop to ~40 if you have rich soil available instead, and up to ~80 with bad soil.

I didn't realize that I could cook meals after making them for more nutrition. That might be quite the game changer.

Good to know about the farms. I am eager to start a new colony.
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[H] Gems [W] Booster Pack
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О карте
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Frame Rate Drops with NVIDIA GeForce Driver Version 580.88
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11eduardo11
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Turn off blinking dead body outlines?
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Getting workers to heating plants etc.
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T600_Mod
Exibindo entradas 61–70 de 293,708,167