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17
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WHY DOES A 20$ GAME WANT YOU TO PAY 50$ FOR MOST OF THE GAME!?
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TheHellKat
9
For Honor 2 will be.....
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Blackguard
0
My StarRupture feed back
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Zylus
I enjoyed playing the game during the play test and cant wait for early release. I also made it past the radiation zone and barriers and explored quite a bit out. one thing to note from that is that I can tell they either disabled a lot of the game or its not developed yet. There was more mining resources and items we cant use. i suspect developments not done which is fine. again i really enjoyed the game regardless all the little issues and bugs and was willing to work around.

star rupture feed back:
- orbital launchers are very slow. you can have 100 stack in it and it only sends a few here and there.
- the bio flingers(mortars) can fling too far, and knows where you are regardless of line of sight. you could be extremely up high out of line and they can bomb you with perfect angles and also seem to be able to predict where you are going. if your against a pack it becomes extremely tedious to take them out resulting in needing to just flee.
- food is inefficient would be nice to have a farm option to grow your own food.
- food also is extremely costly to make and doesn't make sense. it ends up easier to just eat it raw. example polufruit, polisnacks are 5x for 1 and 30 calories. but 5 raw equal 60.
same for hydrobulb its better to just eat it raw. making it pointless to make food.
- random graphic lighting glitches occur - gtx asus 4080 latest driver.
- war bonds to unlock equipment make no sense on a deserted planet but whatever. i guess its to make you explore. its also very hard to get these.
- provide Rail connection to Turrets to make them autoload bullets with storage so that you can automate refilling them. (would be very nice addition)
- glitch if you save after a wave and reload the voice will say star rupture incoming but its already done.
- you get hungry and thirsty way too quick.
- turret on top of habitat blocks adding viewport.
- rail v2 generate broken a lot compared to version 1, nothing will travel and you have to recreate multiple times till it lights up.
- Multi 3 parallel rail breaks a lot and doesn't follow good logic. i found single rail breaks less.
- no matter how much i turn down the volume the voice is loud.
- excess items is an issue and it seems like a waste to just toss. being able to sell for datapoints or war bonds would be nice or something. like send it off to corps for less since not requested.
- bugs are extremely too aggressive. need a better sniper rifle option.
- armored crab guys they can hit you with waves through walls.
- caves seem hard to use to avoid a wave. i think thats their purpose
- game is probably unoptimized which is fine in this stage but just bringing it up. CPU usage is very heavy over graphics making my cpu amd 7800x3d constantly play hot compared to other games.
- in one case past the radiation zone i had bugs infinitly spawn on my base before a wave and infect it right before wave. after the wave was over the tumor didnt appear and i couldnt remove the infection and lost that base completly. just noting that can happen the area is unfinished so i do expect issues.
- rocks and terrain can get you stuck in place or block you. they also block hab doors.
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any idea why install is super slow ?
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arjensmit79
0
Shortcuts???
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Hussar
2
can`t link
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BobaWett
0
All my Skills are gone!
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Rapfenkiller
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need help with mods
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stardlol
46
3
DLC prices need to chill out.
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Phantus
0
farlight 84 crossplay disabled?
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Gr8Beyond
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