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翻訳の問題を報告
Therefore while "facts" are not relevant to whatever point you're trying to make and just make you sound like a moron. FACT!
No, opinion. Even ESEA has it's flaws. False bans being one of them.
Again, opinion. VAC works and has the fewest false bans of any AC out there. This is because it is a passive system that detects known cheats. It isn't a random algorithm checking for unknown code.
Yes, but that is a fact of ALL multi-player games. Not just VAC enabled games.
No, another opinion. Just because you think someone is cheating, does not mean they are. Just because they get 3 headshots in a row on you or hear you comming around the corner does not mean they ues an ainbot or a wallhack. Your preception does not equal a cheat. You can not use it as a basis for fact either.
You confuse opionion with fact too much.
http://dictionary.reference.com/browse/opinion
http://dictionary.reference.com/browse/fact
Calling someone a hacker with no proof is still going around calling people hackers. You can suspecting them of hacking, but VAC will ban them for hacking. That ban includes proof, not someone's opinion of the matter. That is why VAC doesn't take player reports or "evidence" as proof for a VAC ban.
Just going by the ammount of times i've been called a cheater, i could assume people has no damn clue of detecting a cheater.
Whatever you, me or anyone here state about 'detecting/seeing/Knowing cheaters' is fundamentally biased and prone to errors.
You call people cheaters when YOU THINK you are cheaters. You are not foolproof as neither am I. And we both have only our word about how good we can be detecting cheaters.
What you're suffering from is confirmation bias.
Also note that in a 6v6 game, if we assume that 5% of the population is cheating, the odds of you seeing at least one cheater in EVERY SINGLE GAME is
46% {math: 1 - (0.95^12) = 1 - 0.54 = 0.46}
Your PERCEPTION of cheating can be very different than reality.
I played 6 matches today, 2 of which had multiple hackers. VAC can look as much as it wants, but it needs to be a lot faster. How hard is it to catch speed hacks? I understand there might be confusion with actual lag, but obvious speed hacks should be immediately detectable. From CT spawn to T spawn in <5 seconds, not possible in any map and obvious speed hack. Yet people are running around free not afraid of the reports that we make.
IT's always a balance between banning uses and false positives
And detection is HARD. After all the cheater has full control of the system. They have the ability to hide and to compromise the system in any way they wish. As I've said this is like a white cop on a bicycle trying to fight crime by himself in the streets of Harlem in the 80s. The cop has no control over then environment or the system. The criminals run the streets and can easily detect teh cop and evade detection and have complicity from the neighborhood.
What you SEE is easy but the system can't rely on that. It has to rely on detecting the actual cheat otherwise it's not scalable. Even a small batallion of 'admins' couldn't monitor and review every single report or demo. Such a system would also be highly prone to error. Again such systems are ok on very small scales where local admins can review and even review unban requests. But scale that to the millions of users over hundreds of different games, and you see how 'user review' becomes almost impossible.
I didn't suggest user review at all, just pointed out that there are obvious ways which the system is too slow to act on.
Plus, there's no reason why there can't be user-moderators either. There are very good players who can spot a hack (obviously I don't want everyone to be an mod; and their actions should be reversible), and if they happen to be in a game with hackers, then there can be instant action. That's way better than waiting for the system to scan through everything and that's assuming that the players even report them. I myself just powered through or just quitted matches without even reporting. It's frustrating to do because I know nothing's going to be done.
True, usually the cheat websites sometimes the OP posts the source code of the hack, but it may not be updated to the latest making it harder for the VAC team to detect the hacks.
However, they started using a Matchmaking service for competitive gamemodes that mostly drops people into community servers where administration is a never-known word.
Think on TF2's Valve Servers, then multiply that for a whole gamemode. Valve kinda shooted themselves on the foot with that philosophy.