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BUT there is a slim possibility that you might get overwatch banned.
Even bhop functions like macros, scroll binding and such, can be detected this way, but the "threshold" before you get banned is very strict, it must be like a perfect bhop under a long time to get banned.
But VAC itself does not have the functionality to detect scripts that give you a unfair advantage, since for that, it would either require harddrive scanning for passive cheats, since scripts are executed by the game engine and not by some external process, or require modified file detection on the cfg folders, and then you would get banned for just changing the key bindings.
(mw2 for example, have modified file detection on certain configuration folders to prevent them from being modified, like developer configurations and such)
No, you are talking about the Overwatch and Game bans. VAC is totally automated.
He's referring to this:
VAC bans are never manually issued.
However, untrusted bans CAN be issued manually (for example, if someone reports a cheat from the community profile and submits good proof that cannot be faked, for example a CS:GO match sharing link), and those will aswell convert into a VAC ban.
Note that when a untrust ban is manually issued, then either the server detected a cheat (for example bunny hopping script or macro) or someone is 100% sure of cheating. And then I really mean it, 100 % sure, 100% blatant, such as in 100% of overwatchers would vote it as a cheat.
This is OINLY true for CS:GO ♥♥♥♥♥♥♥♥ competitive. No other game, no other mode. The reason CS:GO "go around" the automated-only restriction for VAC is that the servers operated by Valve is TRUSTED, and thus, when someone gets banned by the untrust system or a Valve employee manually applying a untrust ban, then its REALLY a cheat. Thus they do a exception.