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And HWID bans won't work long-term.
Back to square.
HWID bans are bypassable, but they would be better than nothing. Currently, there is nothing to stop the cheater from immediately creating a new account and continuing. This would at the very least make it harder to keep on cheating.
Sure, it means sometimes it takes longer until cheaters are banned but the numbers will be higher if that happens, thus making it more effective.
And for HWID bans, people that find cheats, will also find ways to bypass such bans, it would be a waste of resources to implement such a feature.
Edit: There is a reason why VALVe invested into a Deep-Learning-System with VACNet, a completely different approach which costs VALVe thousands of dollars every day, i guess.
1. Antiwallhack 5$ for mont.
2. Antiaimbot 15$ for mont.
How many kids will never be able to play anything on their computer because of something their brother or friend did while on their account?
How about no.
The Vac and Overwatch systems work very well.
If you find you're in a lot of games with cheaters, improve your trust factor and play with people you know.
VALVe probably makes enough money with CS:GO and it's economy to be able to re-invest that money into more anticheat. There is VAC, VACNet and Overwatch, more anti-cheat than any other game out there has.
Ineffective at best, banning innocent buyers of used hardware at worst.
Edit: Thanks to whoever restored the thread. :D
Yup, another negative aspect, similar to IP bans. It simply wouldn't work out long-term.
And over again and again and again. What you propose will not work, and would ban innocent players more.
Might come as a surprise, but Valve actually wants to try to avoid that as much as possible.
VAC might be slow, but it bans more cheaters due to delayed bans and it is incredibly accurate, too.
There is no such thing as the perfect anticheat. It does not exist.
TL:DR: Fixing society is a hard thing to do.
There are certainly alternatives. The thing is, they do not stop cheaters from simply creating new accounts. I suppose quickly banning cheaters is something VACNet could do.