全スレッド > Steam 掲示板 > VAC Discussion > トピックの詳細
Packet loss looks like Backtrack and delay flashbang in CSGO
Internet Provider in my country has some problems, and its affect my gameplay like High ping,Packet loss 30-60%,Delay Bullet,even delay flashbang and sometimes looks like Backtrack on my screen. Im afraid of getting Game Ban, will it look same on overwatch? or even VAC ban?
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1-6 / 6 のコメントを表示
VAC will not ban you for this - as it is primarily signature based.

As for CS:GO Overwatch, the chances of a ban due to this are extremely
minimal, and you probably shouldn't worry about it.

Before a Verdict is officially given, internet stability is considered.
LEON 2020年1月3日 23時56分 
VACnet の投稿を引用:
VAC will not ban you for this - as it is primarily signature based.

As for CS:GO Overwatch, the chances of a ban due to this are extremely
minimal, and you probably shouldn't worry about it.

Before a Verdict is officially given, internet stability is considered.
thanks
Even if you get reported for "lag hacks", chances are all the overwatch reviewers will take note that you're lagging genuinely and not using a lag hack.

You shouldn't be banned. Even if the reviewers somehow voted that you're EBYD for hacking, Valve is gonna roll back the ban.

Any demo is on the server and doesn't see the warping the user does, just the inputs the server received at the time, nothing will look odd, unless you are walking into a wall for a while.
SJ の投稿を引用:
Valve is gonna roll back the ban.
Do you have any official source for this statement?

VAC Bans are rolled back if applied incorrectly.
The only reference concerning "Game Bans" (for CSGO) I could find is that

"automated" bans are rolled back.

Have you any official confirmation that the human verdicts of "OW" count as "Automated" bans???
No, that will not cause a VAC ban. The following text is ONLY to address what you might also be seeing there, and not to derail this about game bans :

https://support.steampowered.com/kb_article.php?ref=7562-IPJN-1009#jitters

Why is the evidence replay sometimes jittery?

Previously, interpolation, which is used to smooth the transition between the known positions of players, resulted in some situations where the suspect would appear to get a kill while aiming slightly off-target, even though their aim was actually correct. While we investigate potential smooth and accurate solutions, the interpolation of the suspect’s aim was removed from the overwatch demos in order to more accurately represent the suspect’s POV during kills. This may results in a more jittery view in some cases.

They know the difference.
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全スレッド > Steam 掲示板 > VAC Discussion > トピックの詳細
投稿日: 2020年1月3日 22時48分
投稿数: 6