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报告翻译问题
Steam can still make money from badges. Let's say a single achievment gets you 10xp or less, a badge 100 or more. I'm sure there will be enough people buying cards for badges cause they can and haven't got the time to play that much.
There could also be some kind of adjustable xp you get for an achievement, depending on the percentage of player who got it. Maybe this would people make buying new games in order to have unique achievments for a while (and the hope that less people get the same).
I know that people can just buy games with easy achievements for XP, but why should Steam care. People are still buying games and might buy more games for the XP. People won't stop buying games that they enjoy to buy games with easy achievements, but people might buy mediocre games for the easy XP. This would just encourage more sales, and why wouldn't Steam want that?
Some think that people cheating for achievements and XP would be unfair, but gaining more achievements and XP doesn't affect the gameplay of the game. XP would be a nice thing to have so people don't feel like they've wasted their time on an achievement.
Also, at Level 10, players unlock the Achievement Showcase. If players need to gain XP to display their achievements, shouldn't these earned achievements grant XP to help players show them off?
+10
Cheating will be a problem just about anywhere on any gaming platform, or even when it comes to most things in life. Hey, life sucks—it's humanity. Yes, there will be people who take advantage of the system and gain achievements through unfair means, but it will be easy to see if the person has earned the achievements fairly by looking at their playtime or if many games have a similar playtime for cards. An achievement is what it is. What are bragging rights if the person is a faker? Gamers like that don't have anything to be proud about, and that's their problem.
Add this feature, Valve. On Xbox Live there are people who cheat and get high gamer scores and, like they would on Steam that I don't have a big problem with, buy embarrassing games for the sole sake of the points. With things like these, Steam itself becomes a fun and interactive game. It would generate more sales, and frankly Valve is being a little stupid by not utilising the XP system better.
Not really. Leave a game open while at work, come home and unlock an achievement. Unlock one an hour every other day and it wouldn't look suspicious at all (as long as you did them in the right order! Unlocking 400 kills before 200 kills WOULD look suspicious!)
It's also now a little too late. With individual people spending HUNDREDS of pounds on cards and collectively... THOUSANDS of pounds on cards, there would be uproar if suddenly it changed so that cards weren't needed, all you had to do would be to play games or even not play games for those that have already unlocked their achievements.
If I've just spend £30 on cards to get me to level 50 and then they say "oh you don't need cards now... thanks to your achievements you are at level 50 anyway!) ...WHAT? Give me my money back!
But making it look unsuspicious would take some time and effort. Not like now unlocking all in one sec without any punishment if you're caught doing this.
Regardless, in the rest of my post that you didn't quote, I expressed that it would an empty sense of achievement for those who cheat. To me, gaining levels isn't really about comparing my scores to others', it's about knowing that I achieved my personal milestones, and those who I know (good friends) have also achieved theirs. That's how it was on Xbox Live when I used to play my 360. We'd often race to gain the achievements and get gamerscore. Okay, you can do the same with the achievements at least on Steam, but the feeling of accomplisment just isn't the same.
I understand your concerns, but we're talking about the majority here, not the minority. I feel for them, but I think spending money in the triple digits or more for cards is a little bit foolish. Sometimes I buy them, but not at such amounts, and most of them are paid for by selling other cards anyway. Perhaps those who have already unlocked achievements could receive some form of compensation, maybe 33% of the achievement XP value.
This happens all the time with so many things. Depriving the majority because the minority spent a premium isn't exactly fair, is it? This minority of people spent the money knowing (at least I'd hope) that the system could change at any given time.
No it wouldn't.
Always reminds me of how Blizzard tried to get rid of bots on Diablo II. The bots simply got a software update, and players got kicked all the time because they aren't usually patient enough to wait for those timers to expire before switching games...
It's the same here. Steam adds a detection scheme and will hit a few people, then the tools will be updated to basically unlock achievements over an extended period of time with random intervals between them. Software has no issues having to wait a few days before unlocking another achievement.