Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
What's depressing perhaps most is the industry, and shareholders realize now it seems no matter what insane charge is tacked on to a worthless piece of data that you don't even get to own the world will pay it. Stupidly, and happily every time.
OK maybe we should at first definite quality,
than go ahead to measure and count how many potential good new games are out there.
like
-no micropayment shenanigans
-up-to-date graphics
-"if online game" be actually alive with enough people to play
-Actually properly work, not lag and crash all the time
-have enough content to be played and be not too repetitive
-and most important be actually fun to play.
It's not about the money, there are simply not many new AAA games to put money into.
Some people purchase games for the grind while others dislike it.
That's the issue with entertainment industries. "Quality" is a personal opinion in such regards.
Well let's say the people have expectation to play and place the bar by something like
The Elder Scrolls 4 Oblivion or 5: Skyrim is OK to play
The Elder Scrolls III: Morrowind and The Elder Scrolls II: Daggerfall
would be by graphics too old for them.
The Elder Scrolls Online is not OK,
Becouse due to online and micropayment shenanigans gameplay is too boring.
I do not say Elder Scrolls Online and Morrowind are bad games,
it just we look at people who have higher expectations.
You rightly point out that it's always been a thing where a new genre or thing comes out and people copy it, but the reason you're seeing more of it nowadays is purely because gaming is FAR FAR bigger than it's ever been. Even back when Steam started, gaming was a fraction of what it is here now.
So in real terms, nothing's changed.
What you need to do is open your eyes to what else is out there, whether it be to find out other games, other platforms, or review sites or go to other consoles too.
For example, I never ever buy a game anywhere near release yet I research like crazy. Every time I buy a nweq platform, I go straight to sites like metacritic, opencritic, or gamefaqs.
I list absolutely everything that's been released to date on that platform that I am remotely interested in - this menas going through EVERY SINGLE RELEASE. When I've got a list, I then inveistigate each further, and if I no longer want them, I scrub them off. After a few days of a couple of hours work each time, I have a nice list of everything I want.
That's a great starting point and from there I update it every few months.
So widen your scope and use those resources out there.
You're depressed. This is a sign of that.
You outgrew gaming. It sucks, but sometimes we just outgrow hobbies. Sometimes suddenly.
Too many choices cause a bit of an overload, so it's feeling like you should always be somewhere else, but you don't know where that somewhere else is.
Edit-
A fourth possibility comes to mind, which is exactly what you said. Games now just suck compared to what we used to get, so you maybe should just try some retro games or stick to the older games themselves.
I recommend games like Omori, Undertale, and Little Nightmares. The first two of these are pixel art and some drawings, while Little Nightmares is just a good game imo.
I don't agree with it, Morrowing is still the best Elder Scrolls I played. The older graphics don't matter.
People should learn to manage their expectations and accept that their standards are just that, personal standards.
I mean, Alpha Centauri is ancient but it's still the best Civ game.
That's how industries work in general, with just about everything. It seems worse nowadays because the industry has grown. Both on the developer side as the player side.
Personally I don't have an issue with it. I'm currently playing Power Chord a lot, which is basically a Slay the Spire clone with it's own twists. I like it more than StS, actually. Among those clones there are good games, that's the neat part.
Yes, because that's how the industry works. And it's not as new as people think. Street Fighter 2 in the early 90s had various versions which were essentially "previous version + DLC additions", but with a higher price. And for all the people that complain about Paradox DLCs, they forget that it was actually The Sims that started that with their physical expansions which is akin what Paradox does.
I often buy those Complete or GOTY versions. The beauty of a backlog is that one can wait a while before getting something.
There is nothing wrong with that. I've gamed on potato devices for a long time, with a console besides it for the "heavy" games. Just spend the money where you want it.
That said, I generally don't play games with MTX as I don't play MP. So that's something I don't really run into. I do think you're dismissing the "copycats" too easily.
One also has to remember that when one gets older, things change. For one, a persons preferences, priorities and the like can change as well. That can also mean that the way one approaches a hobby, can change. Nothing wrong there.
A possible solution is to get another hobby, like em drive a bicycle or get a dog.
Start learn to play some instrument or paint stuff.
its quite impressive what can be done with old timers.
Retro games had no Dynamic difficulty adjustment, Engagment based matchmaking or other lies
that fill modern games. In game dev teams, there were no psychologists, neuroscientists & al.
Games were fair : you win , you beat the game, dot. you lose: get better and try again, try something different, learn.. improve. => if you did improve, you did better. dot.
Games were , as such, fair. Of course, you were bored faster (you did play less, in fact), but you were coming back to try again (or not). You didn't have to spend enormous amount of money to play. (PC & Games were cheaper, far cheaper).
imo : the manipulative behavioral systems developped to "engage" players are in fact, creating a burn out in their brain. The receptive 'cells' will just disappear after a while.
That will spread the entire world (because the exact same technics are used in every single market, online, by GAFAM & co.) People *will* get bored by the entire Internet (Meta, Facebook, etc), manipulating them 24/24 7/7, as some are already bored by so called 'Games' that are not games (no fixed rules, online/multiplayer with manipulative matchmaking etc).
It's just a matter of time.
FYI:
https://www.gamedeveloper.com/design/predatory-tactics-in-gaming-are-worse-than-you-think
https://www.youtube.com/watch?v=OKtI40zABeM
https://www.youtube.com/watch?v=WCu6W_ZSJHw
https://en.wikipedia.org/wiki/Dynamic_game_difficulty_balancing
No such thing was made.
Imagine playing mgs3 now
But how was it when you first played it? A little more difficult?
When we play more game titles, we quickly figure out the mechanics and how to beat the game the fastest or most op character traits
It's not just the nostalgic effect. When I first played amnesia dark descent I played it at night with no lights on. I was freaking out since I didn't have a weapon. I had no idea what I was doing. I'm so used to having a weapon
So playing a game that limits your options is actually refreshing. Or a randomizer in the game. Some kind of mod