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번역 관련 문제 보고
in 90tes you had to sell a physical copy, so you had to convince a real person publisher
there was no actual data what people wanted,
so creative games had higher chance to get greenlighted
and there was no common internet, to fix products later on
your company had to be in same place
Today anybody with 100 dollar can go ahead and upload anything on steam,
so we are flooded with many amateur products.
Industrial games get a lot of flack
-overhyped reviews from paid media
you never see a paid review to call out a bad game to be a bad game.
- games are forced to be released while they are not ready
- games are forced into DLCs, micro pay and other shenanigans
- games are forced to be online, even those that are for single player
- games are forced to have DRM, despite it does not work and slows down games
- games are forced to chase trends, so by arrival they are outdated
- a lot of management problems,
like game is made by several companies across continents
- shareholders:
they force games to be released too early and to be abandoned shortly after
Rose tinted glasses, that's what it is.
It's no longer about gameplay, fun, or stories. It's an endless series of micro-transactions, bought by whales and npcs.
Video games--and its consumerism --has become a well-oiled machine.
ID-tagged gamers carry ID-tagged mobile phones, use ID-tagged software. Nanomachines inside their bodies enhance and regulate their abilities...
Finding good games is just today much harder.
It was a big mistake to allow internet requirements to take over.
I bought a lot of great game for less than 5 euro on huge sales. Or free or when ever option a and b were not available i bought a key
Btw if you would buy a game similaor to the old games it would be also much cheaper then an up to date game :) its kinda weird to compare
Heck, there is too many of them, whether they're older titles, current titles or yet to be released. I'll never be able to play them all before I kick the bucket.
And not every game that's advertised well is fun, just like fun games are often enough not well advertised.
Then there's also personal taste, making it even harder to refine the search.
It almost becomes a quest in itself. lol
but i do a lot of my own research as well ":)
It also depends on the main genre you play. Real-time strategy was trown first under the bus of E-Sports. RTS games for example had their peak in year 2007 with Tiberium Wars, from 2010 between Starcraft 2 and Age of Empires 4 from 2021 we had no good AAA games.
It gives a lot of time to catch the games you did miss out. Especially with the big discounts you have on Steam and on GoG for old games. Some games are also meanwhile abandonware.