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回報翻譯問題
Free to consume, but not free to produce. The saying is.. nothing good is ever free. If you are given something for free then the person giving you is gaining something. Websites generate ad revenue for their owners after all. Same for youtubers.
There is always an exchange of value... if you have the wisdom to see.
Free samples.
I get free samples in the mail from companies all the time. Did I have to pay for them? Nope.
. You might find some free flash games on the internet...none of them are to the quality of a AAA game. Free to play is typically a mask for microtransactions...you can count the truly free ones on one hand. And they still cost the dev to keep running, they still have microtransactions whether they are cosmetic or not. They still need money to keep the thing afloat. Nothing is free.
Truth is.. there's a reason f2p MMO's are around. The f2p players are content for the paid players. YOu're there because the paid players. the whales need someone to act as a contrast to make themselves feel like their money was well spent.
HUman psychology at work. IT doesn't cost them as much as you'd think. They know how many people they have server cap for, and how much cap the whales are supporting. When the cap gets hit, it's not the whales that see the 'Cannot connect please try again later' message, it's the f2p accounts.
Someone who understands business. The truth is, consumer behaviour and buying habists have taught the industry that demos reduce sales. Just like it taught them people will pay $60 on launch day for a title.. Why do games cost $60 at launch. Because people buy them. Why don't they make demos because demos reduce sales figures and very rarely increase sales figures by anything beyond a marginal amount.
Actually the way movie trailers and advertising is done these days. You practically see a fifth of the movie before it comes out :p
which are specifically cut to influence the behaviour they want.
Actually if you have a little experience it's easy to decode game trailers. You can tell alot about a game buy what is shown and how it's shown and even more by what is not shown. If you catch me drift.
Yes, but customers can test the waters now to see if it's worth spending the money at that time.
Somewhat related, I don't think I've seen a 3d Sim game (except for Assetto Corsa) leave the Early Access program strongly. That's about the only example I have in this genre. Do you have any?
CarmageddonReincarnation is supposed to be leaving early access, but even the devs have said that optimizations are not completed. By using the refund program to test games for performance, customers can make an informed decision on an "undecisive deal". There is lots of uncertainty around Early Access.
Thing is.. for testing purposes... they won't work remember, you likely have a set number of refunds within a time period before you're flagged for abuse .