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The other 98% is multi-media data. Model data, Textures, sounds, motion capture, movies and so.
Now it could be argued that with so much of the game being Multi-media that it is a multi media product and should not be covered as software.
This is of course nonsence.
Delete 1% of the multi-media data and the game will still work. Sure someones face will look wrong or you won't hear the bullets whizz past you, but it will work.
Delete the 1% of code then you have nothing.
I firmly believe no matter how much multi-media a game has it will always be software.
MS Access doesn't stop being a program once your database hits 2 gig.
And what about Thomas was alone, which would be 99% code.
Even publishers that use their own in house system will use the same engine in multiple titles.
While the media aspects of a game can require thousands of man hours of various disciplines. Motion capture requires the actor to repeat the same tasks over and over again, days of works with teams of 10 people.
All COmputer games are Software... of course software is a very broad scope. If it were say Biology, Calling something Software could be akin to calling something an 'Animal'.
A game is a piece of software, a web browser is a piece of software, a Php scrip collection is a piece of software and so is a virus.
By that logic all middleware would not be software
Nether would using anything Open Source
You need to link to the specific case. The devilS in the details. People said the Same thing about the Oracle ruling
I'm not saying a game or system built up from the code of others can not be considered software, rather the percentage of time a studio invests in code opposed to level design and multi-media can be greatly reduced when using a pre-built engine such as Unreal4 rather than developing an entire engine from scratch.
I am firmly in the belief that computer games are software, to define them as anything else ignores the basic principle of what a program does.
It's a matter of purpose I think. The coding on a DVD or even more so a BluRay is there to support the movie. The art assessts for a game are there to support the code. It would totally be possible to transfer the business logic of any game into a pure CLI - just like with any software. You can't do that with a movie or a piece of music without completely changing the source material (i.e. see the script or lyrics instead of the audiovisuel product). The simple fact of remasters and re-mades that only touch the visual and components of games but not the logic are proof enough.
For the discussion if games are software or multimedia, the answer should be pretty clear for anyone with basic understanding of computers.
I thought the question was rather how the games-as-a-service approach is handled.
In the case of Computer Games, its definition is very important due to recent changes in the Law regarding software Licencing.
I have seen a few EULAs that now refer to the Game as a multi-media product.
I would say games are indeed Software..
However, if the government with their prisons and all their men with guns and handcuffs suddenly decree that games are multi-media products... well then I guess that's what they are :P
Cloven
BSc Software Engineering
You're thinking in Binary... Is there any rule that says Software can't be a multimedia product... or in this case cannot be used to generate, and allow user interface with a multimedia product.
I can not see any way that a game could not be consided software, unfortunately the doubt has been cast and we need to wait to see.