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Any how many games do drop in price over all over time
http://forums.stardock.com/452355
LH does about $40k/month in steady state sales. This number as the post indicates, removes the 'halo' effect around sales. in that the steady state of a game will increase slightly after a sale. Each game is different obviously. But people defintely buy games at full price off-sale in some decent amount depending on the popularity of your game.
I think the thing people forget is that not EVERYONE is a sale hungry, coupon clipping, crazy cat lady! If they were, no one would pre-order anything. Yes there is a large sub-culture of sale tracking. But there are also people who just buy things full price because they don't want to wait.
With regards to lowering the price. Since steam is digital there is no 'inventory depreciation' going on. thus there's no real incentive to fire sale the game unless you really have to. If people are buying MW3 for $50, why should I bother reducing the price. My data shows people will STILL buy it. It's why the entire CoD series is still uber-expensive. Because it can. They'll throw you a 25-33% discount on a sale once and awhile. But overall they have no need to race to the basement.
Other devs/publishers likley just dont bother updating their prices. They likely don't even care about the #s that much. It's probably making 'some' money and that's better than the 0 they'd be making otherwise. Not to mention hiring somene to data analyize and tweak the pricing might cost moe than you'd make on the game.
Steam gives you a lot of data to analyze and work with. Whether any publisher/dev decides to look or care about that data is up to them really.
As for pre-ordering, I've realized that this is a very bad idea for several reasons. But remember that many custumers aren't adults, and thus do not have the same awareness about economy and spending practices as an adult has.
I'm not saying people buying games the way they do is all understandable, but I'm saying it isn't all due to foolishness or not caring about how to purchase wisely.
Edit: I also know a few examples of simple peer pressure ("If you don't buy right away we can't make that awesome team!" and "If we don't get into the game on launch day we'll never make it to the top 10 list!").
And even those of us who are aware still sometimes succumb to "I must play this game TODAY!" :D
For many people $60 isn't that much to spend on a game. Sometimes, waiting is a factor not even considered.
No everybody can afford to buy every they fancy (I am lucky to be able to do that).
Patience is a virtue.............that can save you a lot of money.
People are just impatient.
And apparently, the market rewards these fools.
And they do so because it makes more money, plus it places not so impatient people in a difficult position by 'forcing' them to also buy prematurely if say, they're in a (high end) gamers guild, to mention one possibility.
I'd do a day-one purchase if I can afford it and I actually really want to support that company or demonstrate the market viability of that particular product, specifically. In fact, I have done this before.
But "keeping up with the Joneses" is very silly, in my opinion. It's a waste of effort, time, money, and attention. Even if said "Joneses" are high-end gamers -- honestly, I regard most of their bells and whistles to be pretty (or completely) unnecessary to my gaming experience. Of course, opinions differ.
Good point.
I can only agree.
On a side note: It may be different to say a group of 12-year olds. And after all, much of the gaming industry caters to this age group.