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回報翻譯問題
So its priced in USD which is stable, but it still has its own price that can be set that is different then the US price.
So if 100 lira = $1, the only difference is if a game is $5 instead of being priced at 500 lira, its priced at $5. The issue is many developers never updated their prices after they did the change so it defaulted to a higher price.
Funny thing is, I remember a poster defending the Turkish government tooth and nail while also complaining about said volatile currency.
It's a currency that many foreign entities would rather not deal with. If that falls under your a definition of bad, then the answer is yes.
The lira and peso are volatile low value currencies that were a burden on developers and publishers to deal with. The MENA and LATM regions address that by shifting the burden onto the currencies users.
If you want to look at it as being ripped off, just remember that the issues you have with the burden being on you were carried by developers and publishers previously. Why exactly should they be getting ripped off for the privilege of having to accept crummy low value currencies that rapidly lose value? And given a choice who should bear that burden, I don't think it's unfair for the currency users to bear it.
End of the day no one is being forced to buy PC games on Steam. If you don't like the pricing set on Steam, then shop at another store that's more favorable to using your currency.
https://help.steampowered.com/en/faqs/view/2720-4EC7-B95A-1D2A
And the Steamworks Partner announcement...
https://steamcommunity.com/groups/steamworks/announcements/detail/3728476412305766958
So i would say it is partially the people using vpn's to abuse regional bypass pricing and half for stability.
That really wasn't a factor, VPN's haven't been an issue for the store for YEARS now. The change had nothing to with region hoping, it was because of the exchange rates and difficulty pricing the games and having them stay at that price
Yes.