Forces that will shape games in coming years?
For my university course I have to put up this question on an online forum and see what people think, so I am asking for your take on this question and any answers will be good.
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Zobrazeno 115 z 25 komentářů
Greed for profit
Naposledy upravil TheStoryteller01; 13. dub. 2014 v 5.04
TheStoryteller01 původně napsal:
Greed for profit
Thank you :3
game companies not trying to make great games but instead rubbish games with no effort.
I think the community.. as they grow and time pass i think game will start to come more and more from indie and from the gaming community for ideas..
NxU SainT Darkgaming původně napsal:
game companies not trying to make great games but instead rubbish games with no effort.
Thanks :3
Black Blade původně napsal:
I think the community.. as they grow and time pass i think game will start to come more and more from indie and from the gaming community for ideas..
Thank you :3
Black Blade původně napsal:
I think the community.. as they grow and time pass i think game will start to come more and more from indie and from the gaming community for ideas..

I'd agree with this. I think the gaming community is far more important today than it has been in the past. A very vocal community can result in the developers adjusting games due to public outcry (like the ending to Mass Effect 3 being changed), or potentially changing the course of development with systems like Early Access. There's even been recent examples of games being released due to public demand, like Goat Simulator, which was originally intended just as a Gamejam project.

Public backing from things like Kickstarter, Early Access etc allow the public to speak with their wallets at the early stages of game development. Rather than having a company releasde a game, and have it succeed or fail on launch ("here's a game, now buy it"), developers can see at an early stage whether the idea is wanted ("i have this idea for a game, does anyone want to buy it?").

The expanding Indie developement scene has made a huge impact also, allowing smaller devs to create games that wouldn't be seen as financially viable. This creates a much wider spectrum of games for players to choose from, and will allow devs to take risks with gaming that they weren't able to before. Larger developers will also be able to see that the gaming public wants more than just Generic Shooter 52 and Driving Game 12 Extremely Fast Edition yearly updates.

The way game sales work has changed massively over the past few years. Where there used to exist the model where a game was launched, then, a year later was reduced to a lower price to mop up bargain hunter sales, pricing can be much more fluid, with Steam sales, bundle offers etc often allowing huge discounts on recently launched games.

The hardware side of gaming is currently looking quite interesting, with projects like Occulus Rift (and Sony's Morpheus), Kinect coming to Windows. These will alllow new forms of gaming, and could potentially totally change the way we interact with games.
I believe crowdsourcing/indy publishing and modding will be the biggest factors. Star Citizen has raised over $40M and will now be published directly rather than through a major established game company. Banished is a pretty-good simulation game designed and mostly coded by one guy (distributed via Steam and other sites, as I understand it). Modding tools allow gamers to tweak games and unleash their creativity. It's hard to imagine games like Skyrim and X3 without mods - it just wouldn't be as much fun.
Pewpewmoar původně napsal:
Black Blade původně napsal:
I think the community.. as they grow and time pass i think game will start to come more and more from indie and from the gaming community for ideas..

I'd agree with this. I think the gaming community is far more important today than it has been in the past. A very vocal community can result in the developers adjusting games due to public outcry (like the ending to Mass Effect 3 being changed), or potentially changing the course of development with systems like Early Access. There's even been recent examples of games being released due to public demand, like Goat Simulator, which was originally intended just as a Gamejam project.

Public backing from things like Kickstarter, Early Access etc allow the public to speak with their wallets at the early stages of game development. Rather than having a company releasde a game, and have it succeed or fail on launch ("here's a game, now buy it"), developers can see at an early stage whether the idea is wanted ("i have this idea for a game, does anyone want to buy it?").

The expanding Indie developement scene has made a huge impact also, allowing smaller devs to create games that wouldn't be seen as financially viable. This creates a much wider spectrum of games for players to choose from, and will allow devs to take risks with gaming that they weren't able to before. Larger developers will also be able to see that the gaming public wants more than just Generic Shooter 52 and Driving Game 12 Extremely Fast Edition yearly updates.

The way game sales work has changed massively over the past few years. Where there used to exist the model where a game was launched, then, a year later was reduced to a lower price to mop up bargain hunter sales, pricing can be much more fluid, with Steam sales, bundle offers etc often allowing huge discounts on recently launched games.

The hardware side of gaming is currently looking quite interesting, with projects like Occulus Rift (and Sony's Morpheus), Kinect coming to Windows. These will alllow new forms of gaming, and could potentially totally change the way we interact with games.

This is a big help thank you :3
VA gamer původně napsal:
I believe crowdsourcing/indy publishing and modding will be the biggest factors. Star Citizen has raised over $40M and will now be published directly rather than through a major established game company. Banished is a pretty-good simulation game designed and mostly coded by one guy (distributed via Steam and other sites, as I understand it). Modding tools allow gamers to tweak games and unleash their creativity. It's hard to imagine games like Skyrim and X3 without mods - it just wouldn't be as much fun.
Thank you for the help :3
VA gamer původně napsal:
I believe crowdsourcing/indy publishing and modding will be the biggest factors. Star Citizen has raised over $40M and will now be published directly rather than through a major established game company. Banished is a pretty-good simulation game designed and mostly coded by one guy (distributed via Steam and other sites, as I understand it). Modding tools allow gamers to tweak games and unleash their creativity. It's hard to imagine games like Skyrim and X3 without mods - it just wouldn't be as much fun.

yep star citizen is gonna be one of those games we know will be great and they have raised nearly 42 million and im having to build a new pc for that game lol.
Here's my 5 minute list not neccesarily in any order. I'll try to add to it later.
1.VR and improved 3D
2. Increased availability of high speed internet-Allows more gamers to access games as well as future developers and the feedback/purchases will shape future gaming trends
3. Ease/Access of development- Tools are available so anyone can create even the most basic games. Ideas never thought of may be implemented in small indie titles and later adopted by bigger developers and publishers. Also the cheap licensing of the Unreal 4 engine can really help developers on a budget.
4. The new consoles- Their similar achetecture to each other as well as PC's will allow more cross platform games as well as lower conversion development costs
5. New hardware technology in general- From graphics to physics what was once only possible in imagination or a super computer can be achieved by publically availavble/affordable hardware.
6. More powerful mobile hardware- Gone are the days of Snake, and soon casual games like angry birds will seem ancient as mobile devices are already bordering on the capabilities of the last round of consoles (PS3/X360)
7. Prevalance of gaming devices- From consoles to computers to tablets, to hand helds, to phones , nearly everyone will or already has a gaming capable device.
8. Improved internet speeds/ping- Will allow advanced gaming on low end hardware through the power of the cloud and streaming
9. The internet community- from gaming sites to personal blog reviews, people now have a much better idea of what they're purchasing which will hopefully lead to better less buggy full release titles. Also, gamers have access to others in order to explore and find out about games they never considered or heard of.
10. Crowd Sourcing/Early access- Things like kickstarter and early access will allow developers more resources and feedback to shape and create better games consumers will want.
Naposledy upravil HLCinSC; 13. dub. 2014 v 11.24
thehaydencampbell původně napsal:
Here's my 5 minute list not neccesarily in any order. I'll try to add to it later.
1.VR and improved 3D
2. Increased availability of high speed internet-Allows more gamers to access games as well as future developers and the feedback/purchases will shape future gaming trends
3. Ease/Access of development- Tools are available so anyone can create even the most basic games. Ideas never thought of may be implemented in small indie titles and later adopted by bigger developers and publishers. Also the cheap licensing of the Unreal 4 engine can really help developers on a budget.
4. The new consoles- Their similar achetecture to each other as well as PC's will allow more cross platform games as well as lower conversion development costs
5. New hardware technology in general- From graphics to physics what was once only possible in imagination or a super computer can be achieved by publically availavble/affordable hardware.
6. More powerful mobile hardware- Gone are the days of Snake, and soon casual games like angry birds will seem ancient as mobile devices are already bordering on the capabilities of the last round of consoles (PS3/X360)
7. Prevalance of gaming devices- From consoles to computers to tablets, to hand helds, to phones , nearly everyone will or already has a gaming capable device.
8. Improved internet speeds/ping- Will allow advanced gaming on low end hardware through the power of the cloud and streaming
9. The internet community- from gaming sites to personal blog reviews, people now have a much better idea of what they're purchasing which will hopefully lead to better less buggy full release titles. Also, gamers have access to others in order to explore and find out about games they never considered or heard of.
10. Crowd Sourcing/Early access- Things like kickstarter and early access will allow developers more resources and feedback to shape and create better games consumers will want.
Thank you so much :3
I put this up not expecting any comments but you guys are amazing and have been very helpful and considering my assignment isn't due for another few weeks I can't wait to see what other helpful things pop up, thank you
Naposledy upravil Mad Hatter; 13. dub. 2014 v 12.24
Here are 11 things that will happen

1. As better computers are released, the graphics of games will improve while the content drops

2. More and more indie games, but that doesn't mean a drop in AAA games, in fact it probably means more

3. Complete lack of originality, everything will follow the Call of Madden template for making a new game.

4. Square Enix will make more bad remakes

5. Speaking of remakes, the video game industry will gradually turn into the modern movie industry (cliches and/or remakes that fail to live up to the original games)

6. Speaking of movies, games will become movies

7. Games like Call of Duty will stop doing yearly releases
-and start doing monthly releases

8. The limits of what's acceptable will keep on being stretched until the most common genre of video games are p*rn

9. When people stop buying EA's games when they realise that they're, hmm, well . . . ♥♥♥♥, EA will start using mind control.

10. Game reviewers will start giving every game a 9 or 10.

11. In just a few years the most popular game will be Fappy Bird (hence the eighth rule)


So overall it's going to ♥♥♥♥. Some say Indie games are the hope, I think not! We get one absolutely amazing indie game for every 50 ass ones, and 50 ass ones, for every 700 8 bit ones. And mods can only go so far.

Do I think all games these days suck? No, but many games these days kinda make you think the developers have ADHD and no patience whatsoever. Stealth games are dying, look at Splinter Cell, Hitman and THIEF.

It's pretty sad actually, but we should all probably get a better hobby.
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Datum zveřejnění: 13. dub. 2014 v 5.02
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