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报告翻译问题
However, a bit of perspective for you:
I've been a gamer since the mid-1970s. I've been lucky in that I've kept every game I've bought and most of the data and articles, etc I've amassed (and written) along the way. In the late 70s/early 80s, the main console was the Atari VCS. Here in England, there was no competition to this until the Intellivision (plus a couple of minor examples) and later, some of the popular home computers such as the ZX80, 81, BBC Micro et al.
Amongst that "data" I have collected I have some adverts and promos from these times. I have a poster on my wall of an advert for Atari Centipede. On it, it lists the retail price of £29.99.
Bear in mind this was released in the very early 1980s, so when your average weekly wage for younger (i.e. under 21s) people was £75 a week, this was a MASSIVE amount.
Of course, I am in no way saying that games nowadays should be increasing in price at all - I certainly don't support some of the ridiculous spiralling costs of major developers - I just include this for interest.
In regards to how I buy things well generally I will wait til something is dirt cheap and that means under $10 but at times I have paid for titles at launch at full price but that is rare for me. I paid full price for EA NHL games cuz my son wanted them right away and I was willing to get him them cuz he played the beejesus out of them and also I always paid full price for WOW and the expansions cuz I knew I'd put loads of hours into that gaming.
Now on a game I wanted to pay full price for well it was made by Ubisoft ... Rayman Legends ... and because they acted like complete jerks with the Wii U release of it I said no to buying it at full price.
Last thing I have to say is I am shocked that we are able to get games at such cheap prices ever. I thought the charity bundles and cheap priced games on GMG, GamersGate and Steam would end eventually but hey people keep buying games at launch so that I can still get my games later on for next to nothing.
In 1995 money.
I generally agree.
I haven't bought games since the 1970ies but at least since the 1980ies. And gaming was by no means a cheap thing then. There was no digital distribution, no sales on AAA titles within the first year and PC game magazines rarely included full AAA games. One not only had to save up money but also hurry up with it, cause once a game was sold out, it wasn't as easy to find again as today.
On the other hand AAA games where usually less bug-ridden and more complete compared to today so the value for money was generally high.
But we are a little spoiled nowadays from 75% sales, bundles and F2P MMOs/shooters. Back in the last millenium playing anything for free did rarely go beyond a demo and only a handful of games could be modded in a significant way.
Sure some titles have a hefty price tag and the general DLC policy is debatable but personally I prefer developers producing high priced quailty games over the opposite.
If I don't want to spend 60 bucks on a game, I only need to be patient until the price drops, which happens faster each year.
Prices of games, when accouting for inflation hvae never been cheaper.
Games now are half that price as standard and the size of them and the work that goes into them is HUGELY increased. Hell the game would be around 3mb. Now they're 30Gb!
Indeed.
It's fair to say that when you grow up in such a climate, you QUICKLY learn that spending half your week's wage on a game, then finding out it's a turkey is unsustainable. It's not a mistake you make twice.
I've said it many times before, but I'm extremely comfortable with my method of game buying.
I wait until games reach a level I PERSONALLY determine the value of, then I buy it. This means I can buy far more games for my available cash.
As a result of this, I have more games to play, which means I always have a large amount available to play, meaning I can happily wait until the next lot come down in price. It's a perfectly sustainable cycle.
Of course, it's not so good if you're impatient, or predominantly have interest in online gaming, but it works for me.
I also never sell a game or platform, so I have tens of thousands available to play. Keeps me happy.
No, my point was that back then things were 'cheaper' anyway. They didn't need to sit and make HD graphics, they didn't need to go and get voiceover artists or a huge library of weapon sounds and work out surround sound and 3D modelling and multiplayer server farms and ensure things worked on 100 different system types and configurations.
Today they do. Today that is the 'norm' and really for £25 that's not bad at all!
Precisely.
Back when I started out with gaming, you could knock up a successful game on your own over a couple of months (such as Manic Miner, or Jet Set Willy). Nowadays, the resources required are vastly increased, so when you compare the Atari VCS version of Centipede coming out at HALF my then weekly wage, compared to the prices now, it's a real no-brainer.
Of course I would add that the predominant reason why games are larger in size isn't necessarily down to lines of code. Graphical data takes by far the most proportion.