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Seems to me as if this problem is self-implied.
Solution: don't buy those games and let "nature" take its course.
<yawn>
Do you even know what that is or actually implies? Buzzwords is all I'm hearing. Did you know that as soon as you play a game someone over at Valve can theoretically look this up?
Reason I'm asking.... friend of mine was also complaining about this issue as a general problem with modern society. He also loved his iPhone. So we compared his shiny new iPhone with my "crude" Windows Phone (as said: 'tis been a while).
Low and behold... I had to opt-in for anyting intrusive while he had to opt-out, he even discovered many issues during that session.
Most people vent about "data collection" but have no idea what it actually implies.
But... isn't that also fueled by some greed?
I mean, one could argue that "greed" is what got us GTA5 because R* games wanted more than GTA4 and despite me appreciating the story of 4 more than 5 you don't hear me complaining with 2k+ hours into that game (and that's only counting Steam ;)).
Greed is also what gets us Madden '23 in August and each to their own: I'm actually looking forward to that!
One can argue that Madden is actually guilty of some of your mentioned issues, micro transactions, phoning home, etc. Yah, never bothered me. I focus on having fun!
*Laughs in CyberJunk 2077*
Google didn't start it. All of them were doing it back in the day.
Also the data games collect only goes as far as their own games.
Things like how long you play, where you seem to get stuck, what enemies tend to kill you the most, what qyuests you completed, what quests you started but didn't, what quests you didn't accept, etc.
Maybe if you jstopped just looking at the AAA space you'd see some of them.
So if flat out don't want any DRM in games, research first before buying, thee Gog that stands against DRM, and there are some DRM free games on Steam, and Epic. Normally hear about DRM on game via Steam when see yellow small banner on the right side of the store game page telling you about the DRM it is, that may point out of the game being always online, or not. Or can ask in the community about it.
There is a Steam wiki page for DRM free games, but not always updated.
This won't go away, as long people want to buy things, it not going anywhere. Also not all games have it bad, but some do abuse it, and make things worse for the game, while some just for show, and doesn't matter really. Give or take, have good games, and bad games.
Everyone gonna collect data no matter what, your ISP, your browser, your OS, games you play, doesn't matter.
You can't block all data collection when you want to use the internet, as you have to provide info when buying things online, to getting access to services.
Maybe so, but Google raised the bar and made it into a Science.
Back in the day, they were all amateurs. Google turned it Pro.
Format all your windows drives and join the Gnu/Linux Hurd.
Get a good old nokia and sell your ♥♥♥♥♥♥ smart phone to someone who doesn't mind their info being sold.
CD Projekt Red is Polish company.
please see Coreboot project.
86 on meta critic isn't half bad
OP. DRM has been around for literally almost as long as Gaming. Whether it's suicide chips in arcade boards, chips programmed to self destruct in arcade boards, copy protection that has you use a decoder wheeel or a bit of info from a manual,.
Heck for some games the media it came on was the DRM. SOme developers used some proprietary formatting on the disks they distroed their game with. Basically allowed them tio squeeze on a few extra killobytes while at the same time making it impossible to copy.
For a while CDs themselves were their own copy protection since again there was no way to copy the data. Since rewriteables didn't come until much later. WHich ais about thetime we started seeing things like securom and what not.
Oh the golden age of gaming that destroyed countless companies and existences and defined the gaming market as it is now.
Oh sweet summer child. Games are for profit enterprises. People are trying to make a living by making games. Some game companies are publicly traded which puts more pressure on them to monetize everything, they're basically legally required to do everything they can to make money for shareholders.
If there's an opportunity to make more money you're terribly naive to think that industry-wide no one is going to take advantage of those options.
This isn't greed. This is just what success looks like. When gaming became mainstream, and started generating billions in revenue it stopped just being some hobby industry where developers made the game and managed every aspect of the business. The industry matures. You get all sorts of people with all sorts of expertise. And some of them are going to ask, how can we make more money?
Expansion packs, then DLC, micro-transactions, DRM, digital distributing, remakes, remasters. there's a hundred different ways to package and sell content to maximize revenue. The only way that doesn't happen is if gaming is so niche it never grows up, there's no money involved, and only the people that love it bother.
You're really kidding yourself into thinking there's any universe where a multi-billion dollar industry isn't looking at how to make money.