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Fordítási probléma jelentése
Rogue-like is a genre of games that share characteristics with Rogue. Namely perma-death and procedural generated environments. There are more, like turn based play, having to find out the effects of e.g. potions or scrolls, and quite emergent gameplay (e.g. buying at a shop, stealing an item or fighting the shopkeeper) but they are far less applicated today.
There are also rogue-lites where each run affects a meta-progression.
I thought Rogue Like meant "side scrolling"?
Well, it doesn't.
Traditionally it's a top down dungeon crawler. One of the best examples of a "real" rogue-like is
https://store.steampowered.com/app/98800/Dungeons_of_Dredmor/
There are also FPS like Tower of Guns or Ziggurat.
Or kind of management games like https://store.steampowered.com/app/212680/FTL_Faster_Than_Light/
There are even city builders touting that nomer:
https://store.steampowered.com/app/638510/dotAGE/
The genre is called "Roguelike", predictably, because it encompasses the games that are "like Rogue".
Not at all.
https://www.youtube.com/watch?v=vxF1osPkplA
I've played a lot of Nethack back in the day (which is a rather obvious descendant of Rogue), but I'm no fan of roguelikes anymore. It was another time, maybe even another world.
Btw, I never beat Nethack. I made it to the celestial realm (or whatever it was called in the game; I don't remember...) a handful of times, but always failed there.
A lot of games try to soften up the "roguelike" a bit, by creating "roguelite" games -- games where you keep some sort of progress between runs.