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Otherwise I would post the legendary:
https://store.steampowered.com/app/1114870/Lennas_Inception/?curator_clanid=38077272
EDIT: Taking another look, Oceanhorn 2 and Kena look like they might fit the bill, so not absolutely all of them are nonsense.
This is why Craftopia is compared to Zelda. (fully explorable map, gliding using something you made, exploring dungeons, opening chests, defeating bosses in a dungeon to obtain something that helps you progress and advance in your capabilities)
I can explain the other ones, but its dumb. It depends on how you experience it.
For example, Zelda puts a lot of Horror themes into its "adventures", at least traditionally. Wind Waker isn't very scary though, nor are the sequels based on it.
If you want to look for an adventure with dungeons that have horror elements and themes of loneliness, then Crafttopia isn't a match. On the other hand, Turok could be. But here, the game is First Person shooter. Though the other elements match.
The whole thing that sets Zelda apart from the other 'Top Down Action RPGs' is the horror / scare elements and themes.
Secret of Mana and A Link to the Past are often compared due to them being on the same base engine and also having the same base combat system. (Secret Of Mana's combat is more complicated though)
the thing is, Zelda has graves you fall into, woods you get lost in, spirits, skeletons, spider webs, giant monsters that are designed to scare you, etc.
(yes, living statues are also trying to be scary)
In a way kingdom hearts can be compared, except that it doesn't lock areas behind new weapons, skills or unlockables .... nor does it have major backtracking that rewards in it. It's also not scary, so I don't count that.
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To put it simply, I can see why you'd compare minecraft to Zelda. But Minecraft doesn't have dungeons with a boss waiting you need to complete or a skill waiting you need to get or some weapon you need to progress the game.
The fact is, you only need blaze powder (drops from normal mobs) and ender pearls (also drops from normal mobs). That's it.... 2 item types and you can explore the entire world and all other dimensions and beat the game
In Zelda-likes you need several weapons or skills. (at least 8, but usually more)
There is also stuff in Hidden Rooms (caves you can blow into with bombs you cannot otherwise get).
And there are different sets of dungeons you have to complete as well.
In minecraft you can ... dig your own way to the goal.
So I don't count it.
If I for example type Starfox, it will generate games similar to Starfox.
Someone at Valve must be doing that, because when I type Starwing, which was the title of that game in the rest of the world, it won't generate anything similar.