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Devs can't sustain that level of creativity nor charge nothing for all their hard work.
They're ruining the industry for everybody.
The secret is: There is no one 'gaming community'.
There is No MoDeRn AuDiEnCe in The Gaming Community
{START}
1.) Gaming is niche, but decently profitable. Companies make good games, and gamers are happy to pay for them.
2.) Game companies start getting greedier and greedier.
3.) Companies decided to focus on a wider audience over their loyal base.
4.) Core game audiences are alienated in the process.
5.) Turns out that the "wider audience" have no interest in purchasing anything to begin with.
6.) The industry suffers (e.g., Studios close left and right, Big Budget flops in the headlines, mass layoffs).
7.) Game industry realizes it screwed up, and it refocuses on a more targeted audience.
Return to: {START}
======================================================================
It has happened multiple times before, and it is happening again.
Atari 2600, video gaming almost died when the ET flop happened. Nintendo brought it back from the brink with the NES.
PS3/Wii had a shift towards casual gamers. It made them a huge short term profit, but casual gamers are also the "we have X game at home" crowd, meaning not a good source of repeat customers. FS brought it back with Demon's Souls, but not immediately. It was so bad that Sony passed on publishing DS in the west because they were convinced that it would flop. Now Soulslikes are their own genre.
Flops like Concord just show that companies are once again pandering to people who are not interested in buying anything.
Isn't that obvious? They are putting puzzles into the games to solve mysterious research problems for secret military branches.
There is a give and take here that your *friends on Youtube* aren't telling you.
Any time I hear someone blame something on just one side in gaming I automatically remind myself they are just as much to blame for what is happening with gaming in general.
Gamers always want more for their buck but aren't willing to admit that might be just as big a problem as those *greedy companies*.
Until both sides come to the realization that there is limitations with all things that go with gaming, i.e. OS, more data equals more chances for bugs, etc. the problems will continue.
You have to find a happy place for everyone and that rarely works out with the human factor involved.