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Developer should learn to remove EA unplayable game off steam, and remove it and delist it, or not make it if they do not have the skills or money to do so.
id rather them crack down on games that launch clearly unfinished, especially after early access.
like... Project Zomboid for example has been in EA for years, but its also been getting worked on and updated still, even if slow. the game has more depth then every AAA game combined but its still considered EA cause the devs want to make it perfect. I love that game.
then you have other games that are supposedly "fully complete" but just have the depth of a puddle and not nearly as much as it was building up to be.
If it were me, i'd scrap the current moderation team, and being an American Company, i'd hire American moderators, en masse, and totally take over the Hubs and Workshops.
People who spend money, do not want to be treated like second class citizens, maybe not by Steam, but those they entrust who may not be very nice people or stewards of the consumers that buy products here.
Another issue, is DRM. They have to create a Legacy Launcher of some sort, in so that whenever MS gets an itch to fleece us with yet another redundant OS, we do not lose our games or ability to get access too them.
As well as what can happen if Steam goes away, or sold etc. We need to assure we will have our games. Very important matters. Much more important in what they did here imo.
Someone else already said it, games being forever Early Access. AKA The developers selling an idea instead of a product, and using Steam as kickstarter funding. There should be a hard limit on how long your game is allowed to be in early access. Early Access implies you should be close to finishing, it never should have been allowed to be used as crowd funding. If you look at 7 days to die (A game I quite enjoy) and say "Yeah, there's over a decade of work there." then you're lying or have no idea what should be possible to accomplish in over 10 years. I've gotten married, divorced, bought a car, a house gotten remarried and had a child since then.
That I enjoy the game is irrelevant, it never should have been allowed to be in early access for over 10 years. To me at least, that's the absolute biggest problem on Steam right now.
I won't pick directly on games because they should all be judged on an individual-by-individual basis.
I do have an issue with games in early access because that tells me there is a reason they can't or won't deliver the full product. Sadly that usually is a monetary issue.
If you don't have the funds to create a full game and can't afford to you probably shouldn't be making it in the first place no matter how great the idea is.
I also can't complain about DLC that actually adds content to a game after it is finished as long as it is relevant to the game. There were games i played before DLC and patching added content to games and earning costumes and items were built into the game. Now some of that is added as DLC as added content at an added cost to the consumer. That is a damn shame.
I usually don't say anything bad about EA because there are other developers and publishers are just as guilty as them at poor business practices BUT I point at games like The Sims 4 and the constant glut of DLC that just adds cosmetic items to the games that could easily just be added to the game to keep people playing instead of it being a cash cow.
Look, in fairness to all my previous points I am not a developer or publisher so I haven't walked a mile in their shoes. I don't know but can only guess as to how much the cost of making a game has gone up and they are still charging less than it did to buy a Nintendo 64 game back in the day. I paid 99 dollars for Killer Instinct Gold back in the late 90's.
I think another big problem that some people have is that they themselves are part of the problem. Complaining gets you nowhere in many cases and I don't see them going out and showing the publishers and developers how it should be done. Until you have been criticized yourself for being a bad developer/publisher you might want to learn some humility.
Most of those games are on the EA / Ubi launchers but a bunch are still purchasable on Steam regardless. (For example Need for Speed 2015)
Fat chance of that happening (Still some game franchises are adding them back in after a long time)
They should've.
I bet they've been cutting costs by not developing A.I.
It's probably just difficult to make money off. Because people, they play the game longer, because it adds replayability. Something that companies may not want because then people never buy something new. But they could for example sell people A.I. packages as downloadable content, and make money from it that way. There are all sort of ways to develop that, and still be able to make profit from it.