Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Can you link the source of your claim?
We get 100 points for every $1.00 spent.
Buy any game, DLC, hardware, application, soundtrack, or in-game item, and get points.
The Points Shop is where you'll find a variety of items to personalize your Steam presence.
How do I get Steam Points?
Whenever you make a purchase on Steam, you'll be given Steam Points based on how much you spend. First, we convert this amount to USD, which then converts directly to the number of points you receive.
You will not receive any points for funding your Steam Wallet or for any Steam Community Market purchases.
You can also get Steam Points if someone from the community grants an award to one of your user reviews or other uploaded content such as screenshots, videos, guides, or Workshop items.
That's not what the OP is asking about.
Valve tried coupons a couple times with the Token system for a $5 coupon off a $30 purchase. Each time people exploited the crap out of it and Valve never brought it back when they switched to the points system. Tokens also expired.
If Valve wants to try this again, they'll definitely have plenty of restrictions in place and will cost tens of thousands of points for a coupon.
Valve covered the cost of the coupons for the purchases. Devs still got paid real $ by Valve.
I don't know much about exploits -- that's the part I always seem to miss.
However, these are marketing tools. If Valve gives you a $5 coupon for a purchase $30 and up, their ultimate hope is that people are actually buying more stuff: they hope that all purchases with the coupon system minus the price for the coupons they have to pay out of their own pockets still exceeds the purchases they would have gotten without the coupon system.
However, Steam is a major game store; people are buying games regardless of whether they get a coupon or not. I wouldn't be surprised if Valve simply decided that the coupon system wasn't worth it -- maybe even counterproductive. There's probably no surefire way to decide this since they can only see the actual sales that happened, not the sales that would have happened.
Yep, some nasty people always ruin it for everyone. Blame exploiters and hackers messing it up.