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Rapporter et oversættelsesproblem
Yes, the difference also between 165FPS and the then 83FPS next one is significant -- in the sense of sharpness of the UFO at those speeds but said speeds are exactly what give me the nausea and headache (actual, not lying...) in the first place.
When I lower the speed from 960 to 480 PPS, both the discomfort and the difference (almost) disappear. At 240 I'm golden and the difference does not exist (it does still with the then third 41FPS UFO). 1920x1080 screen.
Or scrolling a text. Like a piece of paper.
Unfortunately my monitor allows only 165, 144, 120 and 60 Hz. Specifically I'd have liked 90 or maybe 100 Hz -- and judging from the 83FPS result 100 does indeed seem to be about the maximum FPS at which I'd still see a difference between the UFOs at 480PPS, the fastest there settable speed I'm still (mostly) comfortable with in the first place.
As said at 960PPS the difference between 165 and 83 is big enough that I'd see the difference between 165 and 100 easily, probably between 165 and 120 -- but that's assuming my dinner would not be blocking too much of the screen already...
That way you can not see more than 100 frames. Led do not create new images for each hz, if fps is lower.
I don't care whether you can do it. I only care the fact that it can't be standard yet as it's remarkably niche.
It is absurd to assume 144hz should be standard for games.
How should a game even tell?
By being written for that standard. That's how standards work.
Games are often written for hitting certain bars as standard becnhnarks.
That's well known.
So it's not difficult to extend the same to 144Hz. And that's why it's unattainable yet. Because the Valve Steam figures demonstrate most wouldn't hit that or use that yet.
That's the point.
At all.
Thats why we discuss about nothing.
Also there is no parameter that can be seen as "equivalent" for this.
Every game can run on a 144hz monitor, even if it runs on a 60hz monitor. But not every computer can equaly run 144fps.
It does not make sense to talk about if 144hz should be a standard, if there is no frame where this makes sense.
You either have a 144hz monitor, or not.
If your game does not run with 144fps, its your computer not able to output that.
If a developer wants to make you play with 144fps though, the game would look worse. Thats the optimization they could do for you, beyond real code optimization.
This topic is mostly nonsense.
You probably misunderstood what i said.
But again it does not mean it's attainable and certain is nowhere near as I said clearly. That's the point.
Only a few percent run games up there, so it'd be foolish for dev budgets to go for that.