Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Wishlisting/following the interesting ones of course, and if the demo is available, but no buying or exploring othrewise until it escapes from EA hell.
Glad you’ve settled on your preference wRt EA — but who knows?
I suppose its a way to support the devs, but then you should buy it at full price. Then years later you have to remember to play it when its fully done. That still might be a problem for some of us when more shiny stuff comes out and excites us.
Early access is often a gamble, some games will never leave the EA stage, some will just fail, it is EA after all, you should know what you do not get from it, well kinda.
This is more for multiplayer games that die off and get resurrected with an update only to die off again. I usually play a game for a month or more.
When the final release comes out the resurrection will last a bit longer but still dies off.
Its like we are a bunch of migrating birds waiting for the next new game release or the next big update. Its like we have to follow this flow if we want multiplayer.
Like if we are trying to satisfy an addiction
I suppose that you never vary your diet lest you get too addicted to culinary novelty?
But yeah, you basically have a half-baked game sitting in your library for over a year.
Personally I don't mind it. But I have plenty of other games to keep me busy while waiting for the next big update.
There are exceptions, though. Sometimes I buy one when they're late in the development cycle (for example Slay the Spire when it got the final act, Griftlands when it got the second character, etc). In all those cases I bought them knowing that if development would stop the very next day, I would still be happy with the game and content.
The latter is the crux. Don't purchase for what it might become, purchase for what the content is at that moment. And if you cannot accept that the game will not get updated or finished, DO NOT BUY THEM.
The original concept of EA was interesting but it's just been abused so much over the years and other games have failed to live up to their expectations or initial plans. There's been plenty of huge success stories but lots of disappointments.
It's also risky for developers because it's easy to run out of working capital especially if your game fizzles out. Then your reputation is screwed in the industry forever.
Like the plague.
They replaced Greenlight with Steam Direct, a plague that is even worse if you ask me. Now there are thousands and thousands of indie games on Steam, which only makes finding the decent ones even harder.