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Rapportera problem med översättningen
Tying an emulator on a DRM, which in this case is Steam, for games made 40 to 30 years ago? That's a special kind of masochism IMHO.
After losing the 'arcade" Zaxxon when my Wii died and the digital store went offline, I was desperate enough for a Zaxxon fix to buy the bundle.
Jungle Hunt isn't bad either.....
endless nights playing and breaking the game
I currently now a days only bother with some Free 2 play.. Pay 2 win but also free 2 play titles on steam such as Warface, Dota 2.. etc
I don't know what it is about the ColecoVision frankly (I guess a fair amount is likely pure nostalgia) but very few other platforms will I play arcade ports on as they rarely measure up to the actual arcade versions.
But the ColecoVision IS one of them I play even though I have a MAME cabinet.
Like what you like and be proud of it. Rainbow Six, when done right, is a niche title and worthy of love. It's not my cup of tea, but I completely understand.
In the modern world that we live it, since Coleco Vision company is defunct then it default back to who is the actual copyright owner of every game. It thus make sense that you would have some games on the Wii store, owned by Nintendo, and then a compilation on Steam which seem to be lacking many classics from that console. It is likely that Nintendo didn't want to share a licence with them. And the same process apply to all the other games too.
Please accept my apologies, but losing digital content because Nintendo doesn't do accounts that can be transferred from hardware to hardware like Steam jarates me off.
Expecting customers to repurchase everything is a sore spot to me.
Just wanted to clarify why I feel the way I do.
Nintendo always have been awful at a lot of business practices which they just seem to not get. And licencing especially.
It's why I take buying from their stores with GREAT trepidation. On the Wii I think I bought Lost Winds, and the two Final Fantasy Crystal Chronicles games and that was it.
Two controllers wired. Target practice/squash/gridiron/tennis etc.
I was 12 so that would be Christmas 1976.
I was 17 or so when I got a ZX 80 then ZX 81 and eventually a Vic 20 ( I had the 64 expanded memory / switchable..
1982 A ZX Spectrum 48k - then the ZX Spectrum 128k ( toast rack version).
Around 86-87 An Amiga 500 expanded to one megabyte.
Then a 486 SX ( should have got the DX with maths co-processor).
Various PC'S all built by myself onward.
Prior to that Radiotin console we had nothing. We climbed trees grazed our knees and played outside. We fished with nets for catfish or tadpoles and both boys and girls did so.
Back then 'I was born in 1964' the way both boys and girls played was in common. We got mucky from building dens especially out of hay bales.
We made swinging ropes and mud pies.
We were very rarely inside our homes.
Then growing up happened.
This was in England. Today I live in Tasmania having emigrated in 2008.
The early computer games needed you to use imagination. A pencil and paper for drawing out maps.
Magic spells some very complex. Games were quite difficult especially some adventures ( text only)..
I remember playing Attic-Attack on the 48k Spectrum and Marble Madness and some 'Alien' game..
The later 128k version had better sound whilst the earlier 'Spectrum's had beeps.
I remember getting the Amiga and being absolutely floored by its power back then.
Thinking............ Dungeon Master was a game I loved.
The Vic 20 was massively under powered and I remember a few games that I never really played. Gladiator was one. I tended to play simpler versions of Arcade classics. Space Invaders on a cartridge ( Think it may have been called Space Intruder).
Many Basic and machine code games I typed in from various magazines back then.
Such is the changes such is the time long passed.
Now getting closer to sixty I still prefer many old school games.
When I think of the limitations game developers had back then and look today it isn't believe me equal.
From what you see today and go 'wow' it is in truth a mark that ought have been long done by now.
Sometimes laziness and sometimes rushed for release.
There was little room back in the old days for such as the above.
Whilst obviously there are many great games that number is not relative to where it truly ought to be today.