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I was thinking more in the sense of, should I learn to program it first or just create the scenery and characters? What books should I get?
I wrote the story 15 years ago as a novel but got stuck on with descriptions. It's easier to show than to tell...
I want to learn programming anyways so not sure if I should focus on what I have created for the novel first, or on learning programming.
look into digital painting like i did and think about making a graphic novel. That's also what im thinking about doing but that'll prob be down the road.
For those all who are reading this... yes i do put a lot on my plate. lol
I even hate comics and manga, even when I love anime and superheroes...
It needs to be a game or an animated video, but since I'm going to learn programming anyways for work, might was well make it a game.
That's like saying that the creativity to write a book would be affected if you don't know about car parts, since some people design cars. Unless the book is about cars, it won't.
The hardest part on making a good game is game design. Mechanics, rules, actions and reactions. Making them fitting and compelling. The actual coding is often times laughable, which is why so many game making programs exist.
The OP is talking about a Zelda-like game. Which means he also have to think about:
- level design
- player progression
- quest design
- monsters
- combat system
- item system
- rewards and incentives
...
and make all of them compelling and meaningful or he ends up with yet another game no one gives a damn about. Which doesn't help to tell your story.
And as you might notice, that this work that can't be done by a program.
Actually that really doesnt make a lot of sense. All types of artwork can be influenced by each other. Why it's so common for artist and writers to bounce from one type of project to another. In college I was told that doing this and trying to learn new things can help my creativity with the only thing I am really interested in.
This is true and I haven't forgotten all these. When i truly decide on what I'm going to do then ill be sure to cover all my basis and have a few friends test it for me. I'm use to being critiqued on my work and they know that so they will tell me honestly.
One thing i do with my stories is mix genres. I get bored with a book after awhile if it seems like something i've heard all before. Fantasy, Sci Fi, Thriller, and the rest... all these are nice but they can work easily together as long as you're smart on how you do it and make sense of it. This is what I plan on doing with my game, switching some things up or making something I haven't seen yet.
If I don't like picture books, there is nothing I can take from other people's pictures, because I will not have any. Remember that the first part in art is to actually love what you're creating. No artist will bounce from something they are inspired to create to something they hate, unless it's for the money. In my case, I'd probably get more influence from "Until Dawn" and Hollywood movies than I can from pictures.
I appreciate the suggestion too, but I will pass on spending $15 on something I would never buy for myself and spend it in coding books.
I get what you are saying but just like you said, you may get some inpiration from the lyrics of said country album but the music you could care less about... you are still getting inspired by a different version of the thing you like. It's healthy to explore other types of ways to do story telling. Now i am not saying go out and make a comic book, I am saying that you should keep your mind open to other possibilities.
Books are also a waste of paper in a field that is evolving rather quickly, as everything can be easily and up-to-date be found on the net.
At least I made it without touching any "coding books" so far.
Yup i would agree. I have some friends who could totally help me and I might still get to work with one of them on a project so we shall see. Thank you for the link, I've saved every link that you guys shared to me. Thank you for it!