St_Winter 7 AGO 2016 a las 19:13
What game making program would be the best?
Not sure if this is the right spot to ask this but I been very curious in making my own game. I do not have any actual skill in doing so but I am an artist and a writer. I have been playing around with Black Ink and some other painting programs and was thinking about using one of my upcoming stories as a stepping stone for a zelda style game with more of a photoshop style of graphics instead of the standard pixel style.

I've seen there is a few different programs that work well with someone like me who hasn't had the chance to go to school or learn on my own time on how to create games but there is a bunch. Is there anyone who has used any of these programs that could recommend something to me.

Thank you for your help and time. If you are curious, I do have my art/writing sites linked to my profile.

Winter's art site[www.facebook.com] or st-wint3r.tumblr.com
Winter's facebook[www.facebook.com]
Winter's other art site[wint3rki11.deviantart.com]
Winter's youtube
Winter's writing site[www.wattpad.com]

Here they are, decided that it would be easier just putting them here for the one's who want to look. The other art site is where I put my photos of models that I've worked with.
Última edición por St_Winter; 8 AGO 2016 a las 9:56
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Mostrando 16-30 de 39 comentarios
FaeStar 9 AGO 2016 a las 13:46 
Publicado originalmente por cinedine:
Publicado originalmente por Vid:
So, let's say, someone who knows how to read html code (but not write it) and has already a full story(genre:fantasy) that wants to make into a game, has the following:

Source Filmmaker
Construct 2 Free
Blender 2.77
Fuse
Game Guru (all packs except Sci-fi)

What's the next step?

Fiddle around with the programs, acknowledge that you'll never be able to pull it off, sit in a corner and cry.
Never happened before, why would it happen now?

I was thinking more in the sense of, should I learn to program it first or just create the scenery and characters? What books should I get?

I wrote the story 15 years ago as a novel but got stuck on with descriptions. It's easier to show than to tell...

I want to learn programming anyways so not sure if I should focus on what I have created for the novel first, or on learning programming.
St_Winter 9 AGO 2016 a las 13:54 
Publicado originalmente por Vid:
Publicado originalmente por cinedine:

Fiddle around with the programs, acknowledge that you'll never be able to pull it off, sit in a corner and cry.
Never happened before, why would it happen now?

I was thinking more in the sense of, should I learn to program it first or just create the scenery and characters? What books should I get?

I wrote the story 15 years ago as a novel but got stuck on with descriptions. It's easier to show than to tell...

I want to learn programming anyways so not sure if I should focus on what I have created for the novel first, or on learning programming.


look into digital painting like i did and think about making a graphic novel. That's also what im thinking about doing but that'll prob be down the road.

For those all who are reading this... yes i do put a lot on my plate. lol
FaeStar 9 AGO 2016 a las 15:24 
Publicado originalmente por St_Winter:
Publicado originalmente por Vid:
Never happened before, why would it happen now?

I was thinking more in the sense of, should I learn to program it first or just create the scenery and characters? What books should I get?

I wrote the story 15 years ago as a novel but got stuck on with descriptions. It's easier to show than to tell...

I want to learn programming anyways so not sure if I should focus on what I have created for the novel first, or on learning programming.


look into digital painting like i did and think about making a graphic novel. That's also what im thinking about doing but that'll prob be down the road.

For those all who are reading this... yes i do put a lot on my plate. lol
I hate graphic novels...

I even hate comics and manga, even when I love anime and superheroes...

It needs to be a game or an animated video, but since I'm going to learn programming anyways for work, might was well make it a game.
Just make sure that "hate" doesn't pigeonhole your creativity.
FaeStar 9 AGO 2016 a las 16:34 
Publicado originalmente por Quint the Globular Springtail:
Just make sure that "hate" doesn't pigeonhole your creativity.
How so? I like to read my books, not look at pictures on them. Since that is not something I'm interested in making, my creativity will not be affected because it creates things I like.

That's like saying that the creativity to write a book would be affected if you don't know about car parts, since some people design cars. Unless the book is about cars, it won't.
cinedine 9 AGO 2016 a las 17:00 
A (kinetic) visual novelle would be most fitting if you just want to bring a story across. Because it limits the interactivity which will mess with it. I suggest taking a look at http://store.steampowered.com/app/234940/ which I found perfect for story telling.

The hardest part on making a good game is game design. Mechanics, rules, actions and reactions. Making them fitting and compelling. The actual coding is often times laughable, which is why so many game making programs exist.

The OP is talking about a Zelda-like game. Which means he also have to think about:
- level design
- player progression
- quest design
- monsters
- combat system
- item system
- rewards and incentives
...

and make all of them compelling and meaningful or he ends up with yet another game no one gives a damn about. Which doesn't help to tell your story.
And as you might notice, that this work that can't be done by a program.
Unity is nice to use.
St_Winter 10 AGO 2016 a las 9:52 
Publicado originalmente por Vid:
Publicado originalmente por Quint the Globular Springtail:
Just make sure that "hate" doesn't pigeonhole your creativity.
How so? I like to read my books, not look at pictures on them. Since that is not something I'm interested in making, my creativity will not be affected because it creates things I like.

That's like saying that the creativity to write a book would be affected if you don't know about car parts, since some people design cars. Unless the book is about cars, it won't.


Actually that really doesnt make a lot of sense. All types of artwork can be influenced by each other. Why it's so common for artist and writers to bounce from one type of project to another. In college I was told that doing this and trying to learn new things can help my creativity with the only thing I am really interested in.
St_Winter 10 AGO 2016 a las 9:58 
Publicado originalmente por cinedine:
A (kinetic) visual novelle would be most fitting if you just want to bring a story across. Because it limits the interactivity which will mess with it. I suggest taking a look at http://store.steampowered.com/app/234940/ which I found perfect for story telling.

The hardest part on making a good game is game design. Mechanics, rules, actions and reactions. Making them fitting and compelling. The actual coding is often times laughable, which is why so many game making programs exist.

The OP is talking about a Zelda-like game. Which means he also have to think about:
- level design
- player progression
- quest design
- monsters
- combat system
- item system
- rewards and incentives
...

and make all of them compelling and meaningful or he ends up with yet another game no one gives a damn about. Which doesn't help to tell your story.
And as you might notice, that this work that can't be done by a program.


This is true and I haven't forgotten all these. When i truly decide on what I'm going to do then ill be sure to cover all my basis and have a few friends test it for me. I'm use to being critiqued on my work and they know that so they will tell me honestly.

One thing i do with my stories is mix genres. I get bored with a book after awhile if it seems like something i've heard all before. Fantasy, Sci Fi, Thriller, and the rest... all these are nice but they can work easily together as long as you're smart on how you do it and make sense of it. This is what I plan on doing with my game, switching some things up or making something I haven't seen yet.
Última edición por St_Winter; 10 AGO 2016 a las 9:58
KrownDexxX 10 AGO 2016 a las 13:18 
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FaeStar 10 AGO 2016 a las 14:35 
Publicado originalmente por St_Winter:
Publicado originalmente por Vid:
How so? I like to read my books, not look at pictures on them. Since that is not something I'm interested in making, my creativity will not be affected because it creates things I like.

That's like saying that the creativity to write a book would be affected if you don't know about car parts, since some people design cars. Unless the book is about cars, it won't.


Actually that really doesnt make a lot of sense. All types of artwork can be influenced by each other. Why it's so common for artist and writers to bounce from one type of project to another. In college I was told that doing this and trying to learn new things can help my creativity with the only thing I am really interested in.
Actually, it does. I will not produce something I will not like. If I'm making a 100% Country album, there is no need to incorporate heavy metal, because I don't want any heavy metal on it. You can take ideas from the lyrics, but the music will have zero influence in mine.

If I don't like picture books, there is nothing I can take from other people's pictures, because I will not have any. Remember that the first part in art is to actually love what you're creating. No artist will bounce from something they are inspired to create to something they hate, unless it's for the money. In my case, I'd probably get more influence from "Until Dawn" and Hollywood movies than I can from pictures.
FaeStar 10 AGO 2016 a las 14:38 
Publicado originalmente por cinedine:
A (kinetic) visual novelle would be most fitting if you just want to bring a story across. Because it limits the interactivity which will mess with it. I suggest taking a look at http://store.steampowered.com/app/234940/ which I found perfect for story telling.

The hardest part on making a good game is game design. Mechanics, rules, actions and reactions. Making them fitting and compelling. The actual coding is often times laughable, which is why so many game making programs exist.

The OP is talking about a Zelda-like game. Which means he also have to think about:
- level design
- player progression
- quest design
- monsters
- combat system
- item system
- rewards and incentives
...

and make all of them compelling and meaningful or he ends up with yet another game no one gives a damn about. Which doesn't help to tell your story.
And as you might notice, that this work that can't be done by a program.
A visual (interactive) anumation (like Until Dawn) makes sense, but there are many game genres that are not that open. For example, a Hidden Object game has the story and the images.

I appreciate the suggestion too, but I will pass on spending $15 on something I would never buy for myself and spend it in coding books.
St_Winter 10 AGO 2016 a las 15:11 
Publicado originalmente por Vid:
Publicado originalmente por St_Winter:


Actually that really doesnt make a lot of sense. All types of artwork can be influenced by each other. Why it's so common for artist and writers to bounce from one type of project to another. In college I was told that doing this and trying to learn new things can help my creativity with the only thing I am really interested in.
Actually, it does. I will not produce something I will not like. If I'm making a 100% Country album, there is no need to incorporate heavy metal, because I don't want any heavy metal on it. You can take ideas from the lyrics, but the music will have zero influence in mine.

If I don't like picture books, there is nothing I can take from other people's pictures, because I will not have any. Remember that the first part in art is to actually love what you're creating. No artist will bounce from something they are inspired to create to something they hate, unless it's for the money. In my case, I'd probably get more influence from "Until Dawn" and Hollywood movies than I can from pictures.


I get what you are saying but just like you said, you may get some inpiration from the lyrics of said country album but the music you could care less about... you are still getting inspired by a different version of the thing you like. It's healthy to explore other types of ways to do story telling. Now i am not saying go out and make a comic book, I am saying that you should keep your mind open to other possibilities.
cinedine 10 AGO 2016 a las 15:25 
Learning from books is wasted time. If you really start from scratch, there are some great YouTube channels available (e.g. https://www.youtube.com/user/thenewboston ) which have exactly the same flaws: they don't necessarily teach you best practices (hell, my vocational school did neither) and can be quite outdated already. Thebest way is still learning from someone who already knows it. Remember programming languages ARE languages. You wouldn't learn Arabic by yourself with books and expect to do well.
Books are also a waste of paper in a field that is evolving rather quickly, as everything can be easily and up-to-date be found on the net.

At least I made it without touching any "coding books" so far.
Última edición por cinedine; 10 AGO 2016 a las 15:26
St_Winter 10 AGO 2016 a las 15:34 
Publicado originalmente por cinedine:
Learning from books is wasted time. If you really start from scratch, there are some great YouTube channels available (e.g. https://www.youtube.com/user/thenewboston ) which have exactly the same flaws: they don't necessarily teach you best practices (hell, my vocational school did neither) and can be quite outdated already. Thebest way is still learning from someone who already knows it. Remember programming languages ARE languages. You wouldn't learn Arabic by yourself with books and expect to do well.
Books are also a waste of paper in a field that is evolving rather quickly, as everything can be easily and up-to-date be found on the net.

At least I made it without touching any "coding books" so far.


Yup i would agree. I have some friends who could totally help me and I might still get to work with one of them on a project so we shall see. Thank you for the link, I've saved every link that you guys shared to me. Thank you for it!
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Publicado el: 7 AGO 2016 a las 19:13
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