Schrobes 2022년 11월 27일 오전 10시 17분
Why is Bethesda the only company that provides proper modding tools?
I haven't played every game on the market but it seems like Bethesda is the only bigger named company that actually builds their games around a system that has an unmatched in the industry capability in modding. If these corporations are worried on losing money from outside influences on their properties, why not just sell the tool at a reasonable price...
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Haruspex 2022년 11월 27일 오후 11시 23분 
Empty Head - No Thoughts님이 먼저 게시:
So your just ignoring that Half-life was just a modded Doom engine clone then, gotcha, not all that impressive when after Doom went out, as did its engine, that number of people that took it and remade the original doom engine

Here's a list of PLATFORMS that took it actually: DOS, Microsoft Windows, MacOS, Linux, Android, Amiga Workbench, NeXTSTEP, Macintosh, Commodore Amiga, NeXT, Atari Jaguar, Sega 32X, Sony PlayStation, Panasonic 3DO, Nintendo 64, Sega Saturn, Game Boy Advance, Nintendo Switch.

Note how literally that its not that impressive that everyone and their grandma modded the Doom Engine: https://en.wikipedia.org/wiki/Doom_engine - https://en.wikipedia.org/wiki/GoldSrc Here is GoldSrc, as it states, a heavily modded quake engine: https://en.wikipedia.org/wiki/Quake_engine AKA the Predecessor of the Doom engine.

I'm impressed your unaware how many people use the ancient doom engine, the fact that one of the platforms above is a freaking Kitchen appliance company says just how wide spread it is.

Half Life was using licensed copies of the Quake and Quake 2 engines, and they combined code from both engines along with their own. They added a LOT, including skeletal animation and Direct3D support. About 75% of the code base was written by Valve, with the existing 25% being Quake.

That aside, LOTS of games of the era were written on the backs of Quake and Unreal. It wasn't unusual at all, and saying Half Life was "just a Doom mod" is completely disingenuous.
❤ Sly Succubus ❤ 2022년 11월 27일 오후 11시 51분 
8bitbeard님이 먼저 게시:
Empty Head - No Thoughts님이 먼저 게시:
So your just ignoring that Half-life was just a modded Doom engine clone then, gotcha, not all that impressive when after Doom went out, as did its engine, that number of people that took it and remade the original doom engine

Here's a list of PLATFORMS that took it actually: DOS, Microsoft Windows, MacOS, Linux, Android, Amiga Workbench, NeXTSTEP, Macintosh, Commodore Amiga, NeXT, Atari Jaguar, Sega 32X, Sony PlayStation, Panasonic 3DO, Nintendo 64, Sega Saturn, Game Boy Advance, Nintendo Switch.

Note how literally that its not that impressive that everyone and their grandma modded the Doom Engine: https://en.wikipedia.org/wiki/Doom_engine - https://en.wikipedia.org/wiki/GoldSrc Here is GoldSrc, as it states, a heavily modded quake engine: https://en.wikipedia.org/wiki/Quake_engine AKA the Predecessor of the Doom engine.

I'm impressed your unaware how many people use the ancient doom engine, the fact that one of the platforms above is a freaking Kitchen appliance company says just how wide spread it is.

Half Life was using licensed copies of the Quake and Quake 2 engines, and they combined code from both engines along with their own. They added a LOT, including skeletal animation and Direct3D support. About 75% of the code base was written by Valve, with the existing 25% being Quake.

That aside, LOTS of games of the era were written on the backs of Quake and Unreal. It wasn't unusual at all, and saying Half Life was "just a Doom mod" is completely disingenuous.
I'm struggling to understand how hard it is for people to understand the difference between a Game Engine Fork and a Video Game Modification, as far as it goes if we use your claim then by all facts, its a mod. https://en.wikipedia.org/wiki/Rocket_jumping, hell Source and Quake/Doom engines share plenty in common outside of rocket jumping, including the largest and most famous, instant death water that is textured as lava.

That however, is a fork modification and note I said "Is a Doom Clone"
If you dont understand what a Doom Clone is then enjoy: https://doom.fandom.com/wiki/Doom_clones

Nothing wrong with it, hell without it we my not have TF2, which I enjoy playing myself, but as I noted that THIS IS A GAME ENGINE, Its not about the topic remotely on hand that is about video game modding community support, not video game engine forking.
J4MESOX4D 2022년 11월 28일 오전 1시 56분 
Bethesda are certainly not the only company that provides modding tools but they are the only company who tried to paywall the entire concept of modding.
Mr. Smiles 2022년 11월 28일 오전 2시 46분 
J4MESOX4D님이 먼저 게시:
Bethesda are certainly not the only company that provides modding tools but they are the only company who tried to paywall the entire concept of modding.
Free the workshop.

Never forget.
Start_Running 2022년 11월 28일 오전 3시 12분 
Schrobes님이 먼저 게시:
I haven't played every game on the market but it seems like Bethesda is the only bigger named company that actually builds their games around a system that has an unmatched in the industry capability in modding. If these corporations are worried on losing money from outside influences on their properties, why not just sell the tool at a reasonable price...
Probably because a lot of other developers are using licensed third-party tech which they may not be able to make available.
Haruspex 2022년 11월 28일 오전 3시 33분 
Empty Head - No Thoughts님이 먼저 게시:
I'm struggling to understand how hard it is for people to understand the difference between a Game Engine Fork and a Video Game Modification, as far as it goes if we use your claim then by all facts, its a mod. https://en.wikipedia.org/wiki/Rocket_jumping, hell Source and Quake/Doom engines share plenty in common outside of rocket jumping, including the largest and most famous, instant death water that is textured as lava.

That however, is a fork modification and note I said "Is a Doom Clone"
If you dont understand what a Doom Clone is then enjoy: https://doom.fandom.com/wiki/Doom_clones

Nothing wrong with it, hell without it we my not have TF2, which I enjoy playing myself, but as I noted that THIS IS A GAME ENGINE, Its not about the topic remotely on hand that is about video game modding community support, not video game engine forking.

Maybe I'm misreading you and hearing your tone wrong. I saw the following:
"Half-life was just a modded Doom engine clone"
"not all that impressive"
"Here is GoldSrc, as it states, a heavily modded quake engine: AKA the Predecessor of the Doom engine." (Successor you mean. Predecessor suggests Quake came before Doom.)

I was saying your tone, as I understood it, diminished the major work done on Half Life. That's what I was responding to. If I misunderstood I apologize.
Start_Running 2022년 11월 28일 오전 3시 50분 
Half-Life really wasn't that impressiove though. It was just a a good to above average FPS.
Or I suppose the best thing about HL was the tone they kept. At no point in that game do you ever feel like a powerful badass.
kitt 2022년 11월 28일 오전 4시 57분 
because bethesda can't create games and relies on their "fans" to make the games playable/enjoyable.
captainwiseass 2022년 11월 28일 오전 6시 47분 
Because other companies actually update their game engines.
Haruspex 2022년 11월 28일 오전 8시 37분 
nullable님이 먼저 게시:
Modding sin't some kinda feature guarantee for all PC games. Every game and development team has to decide for themselves how important modding is and how much they want to support it.

You're right, and it's never been, even when releasing modding tools for games was more common.

However releasing modding tools was more common. Something changed in the past 20+ years that made it much less of a thing than it used to be.
SMIFFY 2022년 11월 28일 오전 8시 48분 
Someone has to finish Bethesda's games for them.
Boblin the Goblin 2022년 11월 28일 오전 9시 08분 
Start_Running님이 먼저 게시:
Half-Life really wasn't that impressiove though. It was just a a good to above average FPS.
Or I suppose the best thing about HL was the tone they kept. At no point in that game do you ever feel like a powerful badass.


Half-Life is impressive for what it was at the time of it's release. It was one of(if not the) first big FPS games that revolved around a narrative with cut-scenes. It was also helped with the physics of the game's environment being a very new thing.
crunchyfrog 2022년 11월 28일 오전 9시 57분 
The thing to remember here is that especially regarding triple A games, many games now are online. As such it really doesn't help to have freely accessible modding tools as it helps cheating.

So many don't do that, or have a really robust closed system (like GTA).

As Bethesda predominantly make these single player games, that explains this.
Start_Running 2022년 11월 28일 오후 3시 22분 
8bitbeard님이 먼저 게시:
nullable님이 먼저 게시:
Modding sin't some kinda feature guarantee for all PC games. Every game and development team has to decide for themselves how important modding is and how much they want to support it.

You're right, and it's never been, even when releasing modding tools for games was more common.

However releasing modding tools was more common. Something changed in the past 20+ years that made it much less of a thing than it used to be.
True. Games did used to come with scenario creators map editors, etc etc. And then the internet happened.
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