Barbe-bleue 2014 年 8 月 4 日 下午 8:39
Card drop (farming)
I'm sick and tired of farming these cards which prevents me from playing games I want to play. Therefore from now on, I decided to give a bad rating for games that require 30 minutes or more between each drop. I guess it'll have very little impact on this system. My wish is that the cards are obtained automatically when purchasing a game.
最後修改者:Barbe-bleue; 2014 年 8 月 4 日 下午 8:40
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Midnight Sky ✨🌙✨ 2014 年 8 月 5 日 上午 2:36 
引用自 Pheace MCT
引用自 barbebleue.cg
It's their responsibility to determine the drop rate.

No it's not.
Actually, he was right about that.
Phex 2014 年 8 月 5 日 上午 2:37 
The whole card&badge system is broken to the core.
Apparently badge=ratings was an altenative to achievment=ratings, SOME (statistically 2-3%) people hacked the achievments.
And instead we get an unfriendly damn near predatory card black market.
Frankly i'd like the achievments to matter, like they do in xbox
Midnight Sky ✨🌙✨ 2014 年 8 月 5 日 上午 2:39 
引用自 Phex
The whole card&badge system is broken to the core.
Apparently badge=ratings was an altenative to achievment=ratings, SOME (statistically 2-3%) people hacked the achievments.
And instead we get an unfriendly damn near predatory card black market.
Frankly i'd like the achievments to matter, like they do in xbox
I'd love for achievements to mean something, but it'll never happen as long as SAM exists.
Phex 2014 年 8 月 5 日 上午 2:49 
I'd love for achievements to mean something, but it'll never happen as long as SAM exists. [/quote]
Yeah i know, and it hurts me to say it. It's all but impossible for the badges to be debunked now. Because it would be unfair for the people who already spent money on them.
But maybe we could freeze them? As it stop the ratings where they are, so no one loses anything, but starting from a given moment your steam level is dicatated by your achievements.
Or maybe 50/50
Phex 2014 年 8 月 5 日 上午 2:51 
no its not broken
what kind of ratings are you even talking about [/quote]
steam level,
and yeah it is broken, on the concept level.
Instead of competetive achievements, you get meaningless badges, which aren't earned by skill, but rather bought in not time at all, or gotten from your friends who don't care about the system or husled from trades.
Phex 2014 年 8 月 5 日 上午 2:53 
and steam level being dictated by achievements is a horrible idea, everyone would just SAM all achievements for the games they own [/quote]

It's still better than level dicated by badges.
Teksura 2014 年 8 月 5 日 上午 2:58 
Sigh.

2 things:

1: Acheivments to determine level isn't a thing because how many acheivments you have is often a poor reflection of skill. Some acheivlemts are gained only through a grindm while others are given out like candy. A good example is a friend of mine gained 2 acheivments in universe sandbox while he was running it idle in the background for cards, but that same game requires you to play for a solid year in order to get all acheivments.

2: Trading cards is not broken, it's doing exactly what it was designed to do. The problem you're having is you're not reconizing that its intended purpose: To make money. Valve are experts at getting people to pay them money in exchange for bits of data that costs them nothing, and then getting thanked for it. Valve makes buckets of money off of the market transations from the cards. That is their intended purpose. This is not broken, nor is the concept flawed. It is functioning exactly as intended.
最後修改者:Teksura; 2014 年 8 月 5 日 上午 3:00
APerfectCircle 2014 年 8 月 5 日 上午 3:02 
It's a hard knock life
Teksura 2014 年 8 月 5 日 上午 3:04 
valve gets money
people who dont care about badges sell cards and get money
people who care get badges

win win win
Heh. Let me put this in perspective:

I gained $15 in my steam wallet from crafting badges and selling summer cards. I did this without needing to use the market to buy cards. Could have gotten more if I had done things differently. I figure that if done right this winter, I'll make enough to get me all the games I intend to buy.


So, yeah. Big wins all around.
Phex 2014 年 8 月 5 日 上午 3:08 
Just because a system works as intended, does not mean that isn't broken.
Nor does it make the ratings/levels any less empty and meaningless.
Teksura 2014 年 8 月 5 日 上午 3:18 
引用自 Phex
Just because a system works as intended, does not mean that isn't broken.
Uhh, yeah, it does. That's exactly what those words mean.

If something is broken then it is not doing what it was designed to do.
If something is working as intended then it is doing what it was designed to do.


As I said, the problem is that you're not reconizing the purpose of the cards as their intended design, you're only reconizing the purpose as whatever purpose you've invented for them yourself.
Phex 2014 年 8 月 5 日 上午 5:34 
A system may be broken due to a flawn in design, which the designers didn't think of. It may also be broken because of unforseen mechanics in the way it works.
The cards are what they are, what i am not recognising them as is a meaningful foundation for ratings or levels.
MephistoRolling 2014 年 8 月 5 日 上午 9:12 
some of the other games drop cards when you spendd money.. time vs money... just buy the cheap ones for 5 cents
Teksura 2014 年 8 月 5 日 下午 12:11 
引用自 Phex
A system may be broken due to a flawn in design, which the designers didn't think of. It may also be broken because of unforseen mechanics in the way it works.
The cards are what they are, what i am not recognising them as is a meaningful foundation for ratings or levels.
You know, if you believe that is the case maybe you should try explaining how you believe that the system is not making Valve buckets of money. Try talking about what unforceen mechanics cause it to not earn Valve buckets of money. Talk about what the designers didn't think of which prevent the system from earning Valve buckets of money. Talk about the flaw in the design which makes it not earn Valve buckets of money.


You can't do this because the system is earning Valve buckets of money. Which is the point.


For the last time because after this it will be obvious that you're not listening:


The problem you're having is that you're not reconizing the purpose of the cards as their intended design, you're only reconizing the purpose as whatever purpose you've invented for them yourself.

If you're going to invent your own purpose for them and then say they don't fill the purpose you personally invented for them, then that doesn't make them broken. I could say that I want trading cards to give me backrubs and bake me cake. That doesn't mean they are broken when they don't give me backrubs or bake me cake.
最後修改者:Teksura; 2014 年 8 月 5 日 下午 12:28
Alun, King of Wales 2014 年 8 月 5 日 下午 1:35 
Seriously? Just leave the unwanted game in a window in the background with all the settings at LOW. I say "unwanted" because you clearly didn't buy the game to play it and since you're buying games like free candy at halloween you can't be so poor that you can't afford to leave your PC running overnight for minimum effort in gathering trading cards. :)
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張貼日期: 2014 年 8 月 4 日 下午 8:39
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