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回報翻譯問題
Apparently badge=ratings was an altenative to achievment=ratings, SOME (statistically 2-3%) people hacked the achievments.
And instead we get an unfriendly damn near predatory card black market.
Frankly i'd like the achievments to matter, like they do in xbox
Yeah i know, and it hurts me to say it. It's all but impossible for the badges to be debunked now. Because it would be unfair for the people who already spent money on them.
But maybe we could freeze them? As it stop the ratings where they are, so no one loses anything, but starting from a given moment your steam level is dicatated by your achievements.
Or maybe 50/50
what kind of ratings are you even talking about [/quote]
steam level,
and yeah it is broken, on the concept level.
Instead of competetive achievements, you get meaningless badges, which aren't earned by skill, but rather bought in not time at all, or gotten from your friends who don't care about the system or husled from trades.
It's still better than level dicated by badges.
2 things:
1: Acheivments to determine level isn't a thing because how many acheivments you have is often a poor reflection of skill. Some acheivlemts are gained only through a grindm while others are given out like candy. A good example is a friend of mine gained 2 acheivments in universe sandbox while he was running it idle in the background for cards, but that same game requires you to play for a solid year in order to get all acheivments.
2: Trading cards is not broken, it's doing exactly what it was designed to do. The problem you're having is you're not reconizing that its intended purpose: To make money. Valve are experts at getting people to pay them money in exchange for bits of data that costs them nothing, and then getting thanked for it. Valve makes buckets of money off of the market transations from the cards. That is their intended purpose. This is not broken, nor is the concept flawed. It is functioning exactly as intended.
I gained $15 in my steam wallet from crafting badges and selling summer cards. I did this without needing to use the market to buy cards. Could have gotten more if I had done things differently. I figure that if done right this winter, I'll make enough to get me all the games I intend to buy.
So, yeah. Big wins all around.
Nor does it make the ratings/levels any less empty and meaningless.
If something is broken then it is not doing what it was designed to do.
If something is working as intended then it is doing what it was designed to do.
As I said, the problem is that you're not reconizing the purpose of the cards as their intended design, you're only reconizing the purpose as whatever purpose you've invented for them yourself.
The cards are what they are, what i am not recognising them as is a meaningful foundation for ratings or levels.
You can't do this because the system is earning Valve buckets of money. Which is the point.
For the last time because after this it will be obvious that you're not listening:
The problem you're having is that you're not reconizing the purpose of the cards as their intended design, you're only reconizing the purpose as whatever purpose you've invented for them yourself.
If you're going to invent your own purpose for them and then say they don't fill the purpose you personally invented for them, then that doesn't make them broken. I could say that I want trading cards to give me backrubs and bake me cake. That doesn't mean they are broken when they don't give me backrubs or bake me cake.