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Αναφορά προβλήματος μετάφρασης
https://en.wikipedia.org/wiki/AAA_(video_game_industry)
But that might not be what you were after.
for example, Assassin's Creed Odyssey is based on Assassin's Creed Origins, so I think the development cost of Odyssey is more cheaper than Origins, may be less than $30m , that's meaning Odyssey not an 'AAA' game?
is useful. And Odyssee fits the bill perfectly.
Although I'd add "monetization ♥♥♥♥♥♥♥♥" to the definition of AAA games because as of recently, no AAA game got released without.
another example, Valve is a mid-sized or major publisher, but I don't think Artifact is an ‘AAA’ game, is it?
You say you think everything needs a number to evaluate it...but why? If someone describes a mountain as tall, you don't need to quiz them on what the exact numeric cutoff is for their idea of "tall" in order to understand their communication. When someone describes the colour of a car, you don't need to know the exact wavelengths of the light they're seeing. Categories and adjectives being fuzzy-edged, communal understandings is entirely normal.
That said, artifact doesnt suit the definition of an A game. To make it clear, I've just abbreviated "AAA" to just "A".
To make it explicitly clear, no, you dont need numbers to define A games. The definition works without numbers. You dont need to know how much an AC game costs to put it into the A category. Really, drop the numberphilia.
The definition is arbitrary, subjective; it's a fluffy matter of opinion, like most other terms that don't come out of the ISO or whatever. Crimson. Fast. Big. Ridiculous. Door. Cave. Masculine. Bright. Anger. Comfortable. We deal just fine, every day, with words that don't have precise definitions.
You can choose as precise a set of criteria you like to define AAA, but you can't force everyone else in the world to agree those criteria are "the" definition. There will always be variation in how people think about such terms, it's better to come to understand how to have discussions in that context than to try and nail everything down. You aren't making things easier for anyone by trying to standardise language this way, you're making it much harder, bringing on countless pedantic about where the line is drawn, in place of a shared understanding and appreciation of difference. Making everything about right and wrong rather than learning to listen to and accept the views of other people is not really a great direction for game discourse to take, as far as I'm concerned.
They have good graphics, but repetitive gameplay that aims at the lowest common denominator to maximise profits. For the most part they are uninspired, but huge marketing campaigns and powerful brands make them the number one go to games for many.
While they are never really great, they are also never really terrible (usually). So you don't need to do a lot of research before you buy. Something that also appeals to the masses.
In summary: They are games, designed by someone, who looks down upon gamers, but has a business degree.
Numbers are not used to defind most things.
To simplify: A tripple A game is a game developed with a publisher's help/oversite.
Steam is not a publisher, nor do they use a publisher (these days) so Artifact would be considered and indi game.