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How to define the 3A games?
I have google ‘3A games’ , but there is no an exactly answers.

Is game size bigger than 30 GB the 3A game?
so GTA5 is a 3A game, and CSGO is not a 3A game.

why not add a new category named '3A' game in steam app for us who cann't recognition which really a 3A game is?
Τελευταία επεξεργασία από DustIIDust&Ashes2Ashes; 11 Οκτ 2018, 22:33
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Might be because most people spell it like "AAA" and not "3A"?
https://en.wikipedia.org/wiki/AAA_(video_game_industry)

But that might not be what you were after.
Αναρτήθηκε αρχικά από Walach:
Might be because most people spell it like "AAA" and not "3A"?
https://en.wikipedia.org/wiki/AAA_(video_game_industry)

But that might not be what you were after.
the development cost bigger than $30m?
for example, Assassin's Creed Odyssey is based on Assassin's Creed Origins, so I think the development cost of Odyssey is more cheaper than Origins, may be less than $30m , that's meaning Odyssey not an 'AAA' game?
The marketing budget blows most big studio games easily over the AAA budget on their own.
Αναρτήθηκε αρχικά από Yum:
Αναρτήθηκε αρχικά από Walach:
Might be because most people spell it like "AAA" and not "3A"?
https://en.wikipedia.org/wiki/AAA_(video_game_industry)

But that might not be what you were after.
the development cost bigger than $30m?
for example, Assassin's Creed Odyssey is based on Assassin's Creed Origins, so I think the development cost of Odyssey is more cheaper than Origins, may be less than $30m , that's meaning Odyssey not an 'AAA' game?
30M development costs is an arbitrary number not meaning jack. Instead, the definition of
AAA (pronounced "triple-A") is an informal classification used for video games produced and distributed by a mid-sized or major publisher, typically having higher development and marketing budgets. AAA game development is associated with high economic risk and with high levels of sales required to obtain profitability.
is useful. And Odyssee fits the bill perfectly.

Although I'd add "monetization ♥♥♥♥♥♥♥♥" to the definition of AAA games because as of recently, no AAA game got released without.
Τελευταία επεξεργασία από ReBoot; 12 Οκτ 2018, 0:11
Αναρτήθηκε αρχικά από ReBoot:
Αναρτήθηκε αρχικά από Yum:
the development cost bigger than $30m?
for example, Assassin's Creed Odyssey is based on Assassin's Creed Origins, so I think the development cost of Odyssey is more cheaper than Origins, may be less than $30m , that's meaning Odyssey not an 'AAA' game?
30M development costs is an arbitrary number not meaning jack. Instead, the definition of
AAA (pronounced "triple-A") is an informal classification used for video games produced and distributed by a mid-sized or major publisher, typically having higher development and marketing budgets. AAA game development is associated with high economic risk and with high levels of sales required to obtain profitability.
is useful. And Odyssee fits the bill perfectly.

Although I'd add "monetization ♥♥♥♥♥♥♥t" to the definition of AAA games because as of recently, no AAA game got released without.
I think everything need the Number to evaluate, for example, you are a richer, how to define the rich? you have over $1M at least .
another example, Valve is a mid-sized or major publisher, but I don't think Artifact is an ‘AAA’ game, is it?
Τελευταία επεξεργασία από DustIIDust&Ashes2Ashes; 12 Οκτ 2018, 0:22
Αναρτήθηκε αρχικά από Yum:
I think everything need the Number to evaluate, for example, you are a richer, how to define the rich? you have over $1M at least .
But that's your arbitrary choice of number. I'm not going to sit here and say that someone comfortably sitting on $999 000 in savings isn't rich just because it doesn't meet your chosen definition. There are an infinite number of entirely acceptable definitions of "rich".

You say you think everything needs a number to evaluate it...but why? If someone describes a mountain as tall, you don't need to quiz them on what the exact numeric cutoff is for their idea of "tall" in order to understand their communication. When someone describes the colour of a car, you don't need to know the exact wavelengths of the light they're seeing. Categories and adjectives being fuzzy-edged, communal understandings is entirely normal.
Αναρτήθηκε αρχικά από Yum:
Αναρτήθηκε αρχικά από ReBoot:
30M development costs is an arbitrary number not meaning jack. Instead, the definition of
is useful. And Odyssee fits the bill perfectly.

Although I'd add "monetization ♥♥♥♥♥♥♥t" to the definition of AAA games because as of recently, no AAA game got released without.
I think everything need the Number to evaluate, for example, you are a richer, how to define the rich? you have over $1M at least .
another example, Valve is a mid-sized or major publisher, but I don't think Artifact is an ‘AAA’ game, is it?
If you want numbers, then dont make them up. Either take the real proven numbers or dont use any numbers at all.
That said, artifact doesnt suit the definition of an A game. To make it clear, I've just abbreviated "AAA" to just "A".

To make it explicitly clear, no, you dont need numbers to define A games. The definition works without numbers. You dont need to know how much an AC game costs to put it into the A category. Really, drop the numberphilia.
Τελευταία επεξεργασία από ReBoot; 12 Οκτ 2018, 0:29
Αναρτήθηκε αρχικά από Gus the Crocodile:
Αναρτήθηκε αρχικά από Yum:
I think everything need the Number to evaluate, for example, you are a richer, how to define the rich? you have over $1M at least .
But that's your arbitrary choice of number. I'm not going to sit here and say that someone comfortably sitting on $999 000 in savings isn't rich just because it doesn't meet your chosen definition. There are an infinite number of entirely acceptable definitions of "rich".

You say you think everything needs a number to evaluate it...but why? If someone describes a mountain as tall, you don't need to quiz them on what the exact numeric cutoff is for their idea of "tall" in order to understand their communication. When someone describes the colour of a car, you don't need to know the exact wavelengths of the light they're seeing. Categories and adjectives being fuzzy-edged, communal understandings is entirely normal.
the definition will be more precision and accuracy if you have the numbers to prove it, it avoid to misunderstand the meaning of words.
Αναρτήθηκε αρχικά από ReBoot:
Αναρτήθηκε αρχικά από Yum:
I think everything need the Number to evaluate, for example, you are a richer, how to define the rich? you have over $1M at least .
another example, Valve is a mid-sized or major publisher, but I don't think Artifact is an ‘AAA’ game, is it?
If you want numbers, then dont make them up. Either take the real proven numbers or dont use any numbers at all.
That said, artifact doesnt suit the definition of an A game. To make it clear, I've just abbreviated "AAA" to just "A".

To make it explicitly clear, no, you dont need numbers to define A games. The definition works without numbers. You dont need to know how much an AC game costs to put it into the A category. Really, drop the numberphilia.
I can not make it clear, because the definition of "AAA" game is inaccuracy......
And here we go doubleposting again... ♥♥♥♥♥♥♥ hell, I'm out.
Τελευταία επεξεργασία από ReBoot; 12 Οκτ 2018, 1:06
Αναρτήθηκε αρχικά από Yum:
the definition will be more precision and accuracy if you have the numbers to prove it, it avoid to misunderstand the meaning of words.
There's nothing to prove, though. Why would you ever need to "prove" a game is "AAA"?

The definition is arbitrary, subjective; it's a fluffy matter of opinion, like most other terms that don't come out of the ISO or whatever. Crimson. Fast. Big. Ridiculous. Door. Cave. Masculine. Bright. Anger. Comfortable. We deal just fine, every day, with words that don't have precise definitions.

You can choose as precise a set of criteria you like to define AAA, but you can't force everyone else in the world to agree those criteria are "the" definition. There will always be variation in how people think about such terms, it's better to come to understand how to have discussions in that context than to try and nail everything down. You aren't making things easier for anyone by trying to standardise language this way, you're making it much harder, bringing on countless pedantic about where the line is drawn, in place of a shared understanding and appreciation of difference. Making everything about right and wrong rather than learning to listen to and accept the views of other people is not really a great direction for game discourse to take, as far as I'm concerned.
3A games are games that contain p2w micro transactions, to steal as much money from little timmies pockets as possible, on top of a 60 to 100€ price tag.

They have good graphics, but repetitive gameplay that aims at the lowest common denominator to maximise profits. For the most part they are uninspired, but huge marketing campaigns and powerful brands make them the number one go to games for many.

While they are never really great, they are also never really terrible (usually). So you don't need to do a lot of research before you buy. Something that also appeals to the masses.

In summary: They are games, designed by someone, who looks down upon gamers, but has a business degree.
Τελευταία επεξεργασία από Schlappohr Pyro; 12 Οκτ 2018, 2:08
Αναρτήθηκε αρχικά από Fütter das weisse Licht:
3A games are games that contain p2w micro transactions, to steal as much money from little timmies pockets as possible, on top of a 60 to 100€ price tag.

They have good graphics, but repetitive gameplay that aims at the lowest common denominator to maximise profits. For the most part they are uninspired, but huge marketing campaigns and powerful brands make them the number one go to games for many.

While they are never really great, they are also never really terrible (usually). So you don't need to do a lot of research before you buy. Something that also appeals to the masses.

In summary: They are games, designed by someone, who looks down upon gamers, but has a business degree. [/quote]
Negatif son.
Not because some game do that they all do that
Αναρτήθηκε αρχικά από Yum:
the definition will be more precision and accuracy if you have the numbers to prove it, it avoid to misunderstand the meaning of words.

Numbers are not used to defind most things.

To simplify: A tripple A game is a game developed with a publisher's help/oversite.

Steam is not a publisher, nor do they use a publisher (these days) so Artifact would be considered and indi game.
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