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翻訳の問題を報告
A warning for followed or wishlisted games that will be removed would be really good, but that its up to the devs.
Yes they do.
You just don't want them to do anything.
Steam is not a pure monopoly, but is dominant enough that they are the place to put PC games one wants to sell, and the place that people standardly assume sells the PC games they want. It has by far the biggest selection of PC games and the biggest customer base for PC gaming. Developers know that if their games aren't on Steam they are unlikely to sell well (and this has been documented in various articles).
With this comes a position of significant influence in being able to set the industry standard for how things operate. Note how Humble and Indie Gala will reference how positive a game's Steam userscore is, for example.
It doesn't mean that Steam is the best at what it does. In fact, it has often lagged other vendors in features -- for example, how GOG offered a refund policy before Steam did, spurring Steam to make its own. And for that matter, Steam remains dominant out of inertia, retaining people because it's already big, despite the fact that its platform carries a hugely disproportionate number of scammers and other miscreants compared to other digital PC game vendors.
But that influence is there if Valve wants to use it. Valve has generally seemed hesitant to do so, apparently preferring to coast, but should they change their mind, it is there.
Actually, the anti-trust territory that they're wading in is the fact that they don't let developers sell their games cheaper elsewhere, even if those games sold elsewhere don't carry Steam keys.
You're assuming, wrongly, that contracts just go poof all of a sudden.
Contracts exist specifically to avoid that sort of suddenness.
No M8. They literall do not have the power to do so. If they did and they exercised it basically they'd be liable for anti trust penalties right there.
You're either a monopoly or you're not.
At the moment. Andthats only because they have been and continyue to be the best at whatt they do. That can change rather quickly.
That's what you call a positive feedback loop. More games, more customers, more customers bring more developers an their games. And so it has gone
Bit misleading. A game can sell well without selling on STeam. It just sells Better when it is released on STeam.
Ironically that's been one of the things that makes STeam preferable to its Suppliers. RThey don't try to impose standards or practices on anyone. Beyond the standards and practices dictated by law. Just about everything on SSTeam is optional.
You don't want to use Steam as a DRM, you don't have top. DOn't want to use the STeam Forums, as your primary forum, you don't have to.
Yeah because the STeam Review system is more reliable and meaningful than the other reveiw systems out there. COnsumers know that, Developers know that, and stores know that.
It actually did not. STeam had a refund policy and has had one for about as long as GoG has. It just wasn't a 'No Questions Asked' refund policy.
Or steam decided to figure out a way to stream line their process so it required less manpower and thusly money on their part.
Er...CItation Needed
Your first statement is not an anti trust issue. This is standard in retail. And if you CHeck GoG r any other store you'll find the same caveats in their contracts. That's something developers have to agree to and a term which VAlve is well within their legal rights to put in their contracts. Its no different than a non-compete clause for artists.
No M8. The point I and others have been making, which you are willfully misrepresenting (as usual), is that there is no knowing if the contract will be renewed. It going poof is a given. It being renewed is the sticky wicket here.
And sometimes the ticking clock they impose creates exactly that sort of uncertainty.
Easy.
Anti-trust penalties are for practices that hurt customers through use of monopoly power -- not ones that help customers. If the world worked the way you suggest it does, there'd be anti-trust penalties for doing things like taking public stances on political issues in order to move the industry in a certain direction. But clearly that's not how things work.
This tells me you haven't studied economics.
No, they're not "the best at what they do"; they're good enough and coast on continuing to have the biggest customer base and game selection. You're right that that is not a permanent advantage, but a change in this situation is a long-term change, not a short-term one.
You're the one being misleading. While it is possible for a game to sell well without being on Steam, most games get far more publicity from being on Steam than from simply staying on other platforms, such as itch. Steam also has a relatively permissive process when it comes to letting devs sell whatever on Steam compared to other stores.
Actually, Steam does impose standards and practices, simply by default. If a dev puts a game on Steam, there is a reasonable expectation that soon most of the playerbase will be using Steam to do stuff, including the community features. It'd take a ton more work to shift everyone over to another system, which is not worth the effort in most cases.
Andfurthermore, if a dev puts a game on Steam, that dev can reasonably expect players to then bug 'em about making trading cards and achievements. Sure, they can refuse, but the pressure's definitely there.
No, it's because (1) Humble and Indie Gala don't have their own review systems, and (2) Steam is the biggest player in the digital games market. It's not because Steam's review system is magically better. (It is not, despite your insistence that it is.)
Steam's "refund policy", before GOG came out with theirs, was "no, unless we make an exception". GOG actually standardized the process before Steam did, prompting Steam to standardize its own process.
It still postdated GOG's action, which serves an example of Steam lagging behind a competitor in offering a feature.
Look at the Steam forums anytime (which I know you are since you keep posting) and you can see the sheer volume of instances of scams. This volume is not seen on other digital game platforms.
It's not the standard in retail by any means, considering that the same items are commonly sold at different prices in different stores.
And the point that I have been making, which you have been willfully misrepresenting (as usual), is that the fact that it is known when the contract will go poof, and information can be communicated to the consumer that the contract will go poof. If there is a question about whether it will be renewed, that information can also be communicated to the consumer.
Consumers are able to handle information, contrary to your presumptions (as usual) that they are stupid.
And again that really isn't very informative. This game may/not be discontinued within 2-weeks. You do realize that it could be literally applied to any 2 week stretch in the games retail history right?
Besides, since when did you care about being consumer-friendly? :P
In any case, it's not like sales events, particularly short-lived discounts, aren't FOMO-based either.
It can, but the value of such a message to a dev depends on them not abusing it. They can be dishonest about it, but that's to their own detriment.
Always been. You seem to be confusing me for the strawman you keep beuilding.
Them being the entire collection of entities known as developers, the entire collection of entities known as publishers, and the entire collection of entuities known as stores.
Yeah. And again, what they call abuse is going to be very different. If it brings in the sales it brings in the sales..
As said. when dev/pubs have any certainty of expiration they will generally notify. If they do not have any certainty then they're not gonna.
No, I just "beuild" an impression of you based on the things you say, particularly your repeated and insistent opposition to suggestions that would benefit consumers.
And?
I'd like to point out that "going out of business" sales are very definitely legal.
But Steam can aid consumers by asking that publishers put up this info.
BUt what was the time frame on that?
Alan Wake... https://mobile.twitter.com/remedygames/status/863012017833218049
Duck Tales...
https://store.steampowered.com/news/app/237630/view/2896333730299950074
Days
https://steamdb.info/app/237630/
Alan Wake was 17 months
https://steamdb.info/app/108710/
Again games where there is enough internal support to keep trying for negotiations for that long are the rarity.
Sorry if it seemed like I was trying to disagree with you rather than build more detail onto the answer you had given
In the case of ducktales at least it shows that dev/puibs will try their darndest to give advanced notice, when they themselves have certainty. Imagine the backlash that'd coem from a dev putting up such a notice, taking the game down for a week only to imediately put it up. Would any game really believe the story of 'we manmaged to hammer out a deal'?