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I do miss a neutral rating from time to time, but that's about it.
Most people can decide whether they liked a game or not. And you can take all that data and get an idea whether people in general like the game or not. I mean if 88% of people give it a positive review you're confused by that means? You need to see a 88/100, 8.8/10, 4.4/5 to get it?
Or do you think giving people the ability to have fits and rate things as 1 or 0 and 9 or 10 and average out to a 7.2 really creates the ideal results?
This system would be rather redundant to answer the question you are asked. If you want to rate a game ona 1-10 scale. You can do so on metacritic. If you want to use a X/Y score you can do so in the text of your review.
Maybe on Planet Vulcan, Mr. Spock and his cohorts can give something a score of 7.835 out of 10.000 -- but not here on Planet Earth.
Also, rating it in your review doesn't affect the actual score, so it's not really helpful.
Having a 1-5 star system or 1-10 rating scale would only result in more accurate ratings, for slightly more time.
Having #/10 doesn't help when most people will do 1/10 or 10/10 just because.
And how do you rate a game like, let's say Rimworld?
It's definitely not a 5/5 in graphics, is it? Probably also not in the sound department. And story? I mean, what story? So a 0 out of 5 then?
Yet it still is, in it's category, an absolute marvel to play and i would recommend that game to everyone asking.
I really don't see the issue with "I recommend (or don't recommend) a game and here's why" (maybe an additional "maybe" would be fine as well).
And most users here aren't professional reviewers, so why pretend they are?
Steam has a recommendation system. Which is fine.
The main focus of the review should be the text, the reason why one's recommending/not recommending a game, not which direction the thumb is facing.