Snake4eva 2021 年 1 月 11 日 上午 7:39
Numeric Rating System (1-10 / 0 -5)
Hey community, i'm wondering what are your thoughts on Steam's binary rating system (Recommend or Not Recommend) and do you think a numeric rating system would be more useful? Also which rating would you prefer? 0 - 5 or 1 - 10 and why?
引用自 Kargor:
I don't necessarily want numbers -- words have a clear meaning. However, I would like at least 3 options like yes/maybe/no, and I'd prefer 5 like definitely, yes but, oh well... maybe, no unless, hell no.

I often feel the gap between one game and another can be rather large -- especially when it was a clear choice on one, and contemplating whether it's yes or no for the other...
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正在显示第 136 - 150 条,共 153 条留言
Snake4eva 2021 年 1 月 14 日 下午 12:34 
引用自 Kargor
I don't necessarily want numbers -- words have a clear meaning. However, I would like at least 3 options like yes/maybe/no, and I'd prefer 5 like definitely, yes but, oh well... maybe, no unless, hell no.

I often feel the gap between one game and another can be rather large -- especially when it was a clear choice on one, and contemplating whether it's yes or no for the other...
This is a good suggestion to remove the ambiguity and have the best of both worlds
cinedine 2021 年 1 月 14 日 下午 12:40 
引用自 Snake4eva
引用自 Kargor
I don't necessarily want numbers -- words have a clear meaning. However, I would like at least 3 options like yes/maybe/no, and I'd prefer 5 like definitely, yes but, oh well... maybe, no unless, hell no.

I often feel the gap between one game and another can be rather large -- especially when it was a clear choice on one, and contemplating whether it's yes or no for the other...
This is a good suggestion to remove the ambiguity and have the best of both worlds

How exactly is adding a scale between two points *removing* ambiguity? Especially if you add an option right between two end points?
Snake4eva 2021 年 1 月 14 日 下午 12:43 
Hey everyone, the discussion has been productive and i think @Kargor response is the best compromise for a solution. A rating system with say 5 values but instead of being numeric it is descriptive. From my understanding the system may be as follows:
Hell No, No, maybe, yes, hell yes
The discussion may continue if others are dis-satisfied but i think this suggestion is a reasonable compromise that reflects both sides of the opposing arguments that have been presented. So I'm pleased with the suggestion
Snake4eva 2021 年 1 月 14 日 下午 12:52 
引用自 cinedine
引用自 Snake4eva
This is a good suggestion to remove the ambiguity and have the best of both worlds
Snake4eva 2021 年 1 月 14 日 下午 12:53 
@cinedine. How exactly is adding a scale between two points *removing* ambiguity? Especially if you add an option right between two end points? [/quote]
The opposition to the numeric argument is that it doesn't remove ambiguity because different people have different meaning to the numbers assigned. Although it has not been established, it is reasonable to argue that recommend or not recommend has little impact on people buying or not buying. We all agree that the textual description in the review is what is most important. The suggestion gives intuitive metrics that establishes a spectrum of options without numbers and which also incorporates the recommend/ not recommend scheme. Hell no is a definite don't buy while hell yeah is a buy. Maybe is a its good but the decision is up to you. Yes and no are buy but its not perfect while no means don't buy but its not the worst.
Nx Machina 2021 年 1 月 14 日 下午 1:02 
引用自 Snake4eva
Hey everyone, the discussion has been productive and i think @Kargor response is the best compromise for a solution. A rating system with say 5 values but instead of being numeric it is descriptive. From my understanding the system may be as follows:
Hell No, No, maybe, yes, hell yes
The discussion may continue if others are dis-satisfied but i think this suggestion is a reasonable compromise that reflects both sides of the opposing arguments that have been presented. So I'm pleased with the suggestion

The discussion may continue? PUBLIC thread not your personal thread.


Kargor suggested 3 values you upped it to 5.

Hell No, No, maybe, yes, hell yes?


What exactly is a hell yes? - The one you play and endorse

What exactly is a hell no? - The one you will not play and reject.


2 choices - play, don't play, recommend, don't recommend and they remain subjective NOT universal. After all one mans trash is another mans treasure but keep on ignoring that.

Valve use Recommend and Not recommend to leave the reader with the final decision to purchase or not and reject a review. So simple, yet effective.


And finally - NEUTRAL - yeah, maybe, I don't know - ermmm.
最后由 Nx Machina 编辑于; 2021 年 1 月 14 日 下午 2:30
Snake4eva 2021 年 1 月 14 日 下午 1:12 
引用自 Shogun Blade
引用自 Snake4eva
Hey everyone, the discussion has been productive and i think @Kargor response is the best compromise for a solution. A rating system with say 5 values but instead of being numeric it is descriptive. From my understanding the system may be as follows:
Hell No, No, maybe, yes, hell yes
The discussion may continue if others are dis-satisfied but i think this suggestion is a reasonable compromise that reflects both sides of the opposing arguments that have been presented. So I'm pleased with the suggestion

The discussion may continue? PUBLIC thread not your personal thread.


Kargor suggested 3 values you upped it to 5.

Hell No, No, maybe, yes, hell yes?


What exactly is a hell yes? - The one you play and endorse

What exactly is a hell no? - The one you will not play and reject.


2 choices - play, don't play, recommend, don't recommend and they remain subjective NOT universal. After all one mans trash is another mans treasure but keep on ignoring that.

Valve use Recommend and Not recommend to leave the reader with the final decision to purchase or not and reject a review. So simple, yet effective.

And finally - NEUTRAL - yeah, maybe, I don't know - ermmm.
See my response to cindine. Yes he suggested 3 and i took his suggestion and applied it contextually to my original suggestion. His original suggestion of 3 is fine but i like 5 so i modified it with an explanation.
Nx Machina 2021 年 1 月 14 日 下午 1:24 
引用自 Snake4eva
See my response to cindine. Yes he suggested 3 and i took his suggestion and applied it contextually to my original suggestion. His original suggestion of 3 is fine but i like 5 so i modified it with an explanation.

I do not need to see your response to Cinedine.

You both assumed and presumed that Kargor's idea was a compromise for both sides when in fact I and others including Cinedine rejected your idea because the current system does not warrant changing.

Are you now under the impression Valve are going to implement it when the current system is also tied in with other elements of the store or that Valve did not think it through when they implemented it.

Ideas, suggestions, wants, needs share one thing in common - they require acceptance and implementation otherwise they remain in limbo or fade into the obscurity.
最后由 Nx Machina 编辑于; 2021 年 1 月 15 日 上午 6:16
FOXDUDE69 2021 年 1 月 14 日 下午 1:49 
Wonderful Idea. I'm all for it. The 5 Star rating scale is best. It's simple but still gives the reviewer a bit more room than a simple thumbs up and thumbs down.

Besides. Steam is already taking the approval rating, converting it into a value of 1 to 10, rounding it up or down when needed, and then providing this value as metadata for google to ultimately display as 5 star rating, You can test this yourself by googling any game from Steam and google will show you the approval rating converted into a 5 star scale.

This is however, problematic because a game with 90% approval recommendations will be displayed as a 9 out of 10. Or a 4.5 out of 5. Even if the people who recommended it wouldn't have rated it a 9. We simply have no way of knowing what they would have rated the game at this moment, and there's a world of difference between a 6 and a 10. But in Steam's current review system, they are both the same, because they are both positive.

This is what you get when you collect data from a two point scale and convert those results into a 10 point scale. You get unreliable data. The same cannot happen the other way around.

Finally Steam already uses the 5 star system. For rating mods, guides, etc. So it makes perfect sense if they extend that system to games too.
Darren 2021 年 1 月 14 日 下午 2:16 
引用自 Foxdude
Wonderful Idea. I'm all for it. The 5 Star rating scale is best. It's simple but still gives the reviewer a bit more room than a simple thumbs up and thumbs down.

Besides. Steam is already taking the approval rating, converting it into a value of 1 to 10, rounding it up or down when needed, and then providing this value as metadata for google to ultimately display as 5 star rating, You can test this yourself by googling any game from Steam and google will show you the approval rating converted into a 5 star scale.

This is however, problematic because a game with 90% approval recommendations will be displayed as a 9 out of 10. Or a 4.5 out of 5. Even if the people who recommended it wouldn't have rated it a 9. We simply have no way of knowing what they would have rated the game at this moment, and there's a world of difference between a 6 and a 10. But in Steam's current review system, they are both the same, because they are both positive.

This is what you get when you collect data from a two point scale and convert those results into a 10 point scale. You get unreliable data. The same cannot happen the other way around.

Finally Steam already uses the 5 star system. For rating mods, guides, etc. So it makes perfect sense if they extend that system to games too.

The data is not unreliable, it just doesn't mean what you think it should mean. An approval rating of 90% means just that 90% of people that played the game recommended it. The strength of that recommendation isn't measured (but also isn't relevant it was at least strong enough for them to recommend it and if 90% of people recommend it that means I have a 9/10 chance of enjoying the game assuming I like the genre), but if you switch to a 5 point system you lose the other value instead (how many people recommend the game) as a 4.5/5 could mean anywhere from approximately 80% to 100% of people recommend the game which means my odds of enjoying it are more varied. If you are making a purchase in my opinion knowing the odds I'm going to be happy with it is far more important than knowing the average rating is 4.5 stars.

Also a 6 isn't a positive rating in general, that is quite subjective but is usually restricted to 8-10 typically on a 10 point scale where anything less than an 8 is considered not good.
FOXDUDE69 2021 年 1 月 14 日 下午 2:37 
引用自 Darren
The data is not unreliable, it just doesn't mean what you think it should mean. An approval rating of 90% means just that 90% of people that played the game recommended it.

That's what it means yes, but Valve itself is taking that 90% and telling google to display that as 4.5 out of 5 Stars which is a completely different thing.

引用自 Darren
Also a 6 isn't a positive rating in general, that is quite subjective but is usually restricted to 8-10 typically on a 10 point scale where anything less than an 8 is considered not good.

This is what years of bought reviews from IGN and Gamestop conditioned you to think. I suggest you go on IMDB and check out the surprising amount of 5's and 6's that you actually enjoyed, mate.

Btw, I recommend "It Follows" if you like horror. It's a 6.8 on IMDB and I agree with that score.
If you haven't seen it, give a go and then tell me it's not good. :)
Start_Running 2021 年 1 月 14 日 下午 2:51 
引用自 Snake4eva
Hey everyone, the discussion has been productive and i think @Kargor response is the best compromise for a solution. A rating system with say 5 values but instead of being numeric it is descriptive. From my understanding the system may be as follows:
Hell No, No, maybe, yes, hell yes
The discussion may continue if others are dis-satisfied but i think this suggestion is a reasonable compromise that reflects both sides of the opposing arguments that have been presented. So I'm pleased with the suggestion

A system that breaks down to 3 - No's and 2 - yes'
So why not just have the single 'Yes' and 'No' and you can communicate the magnitude in your commentary? Whi add superfluous Yes's and No's?

引用自 Foxdude
This is however, problematic because a game with 90% approval recommendations will be displayed as a 9 out of 10. Or a 4.5 out of 5.
And that would be perfectly accurate.

Even if the people who recommended it wouldn't have rated it a 9. We simply have no way of knowing what they would have rated the game at this moment, and there's a world of difference between a 6 and a 10.
That depends entirely on who's doing the rating. The differences can just as easily be quite small.

But in Steam's current review system, they are both the same, because they are both positive.
Not really. A person can give a game 9/10 and still 'Not Recommend' it.

cinedine 2021 年 1 月 14 日 下午 2:51 
引用自 Snake4eva
@cinedine. How exactly is adding a scale between two points *removing* ambiguity? Especially if you add an option right between two end points?
The opposition to the numeric argument is that it doesn't remove ambiguity because different people have different meaning to the numbers assigned. Although it has not been established, it is reasonable to argue that recommend or not recommend has little impact on people buying or not buying. We all agree that the textual description in the review is what is most important. The suggestion gives intuitive metrics that establishes a spectrum of options without numbers and which also incorporates the recommend/ not recommend scheme. Hell no is a definite don't buy while hell yeah is a buy. Maybe is a its good but the decision is up to you. Yes and no are buy but its not perfect while no means don't buy but its not the worst.

How hard is it to click the quote button and not completely mess it up? Like, multiple times throughout this thread alone.

Anyway, please answer my question: how does adding more options in between, including a neutral one removes ambiguity from yes/no?
It doesn't. Because it adds. Instead of a havign a "(not) recommended" you now have "(not recommended)", "slightly (not) recommended" and "whatever". The last one being completely pointless and nothing but ambigous.

Anyway, yeah "the discussion might continue". You are aware that this discussion was held at Valve's long time ago and they explicitely decided for a binary system. Nothing will change that.
最后由 cinedine 编辑于; 2021 年 1 月 16 日 上午 8:53
Snake4eva 2021 年 1 月 14 日 下午 3:33 
引用自 Shogun Blade
引用自 Snake4eva
See my response to cindine. Yes he suggested 3 and i took his suggestion and applied it contextually to my original suggestion. His original suggestion of 3 is fine but i like 5 so i modified it with an explanation.

I do not need to see your response to Cinedine.

You both assumed and presumed that Kargor's idea was a compromise for both sides when in fact I and others including Cinedine rejected your idea because the current system does not warrant changing.

Are you now under the impression Valve are going to implement it when the current system is also tied in with other elements of the store or that Valve did not think it through when they implemented it.

Ideas, suggestions, wants, needs share one thing in common - they require acceptance and implementation otherwise they remain in limbo or faded into the obscurity.
Well that's fine if you and others are still not satisfied but i've found an adequate proposal to my original question and i think i've learn enough about the pros and cons from all the discussions. I do have a final opposition to the current system but i'll save that for when i actually have the time because it will be a bit lengthy.
Nx Machina 2021 年 1 月 14 日 下午 9:26 
引用自 Snake4eva
Well that's fine if you and others are still not satisfied but i've found an adequate proposal to my original question and i think i've learn enough about the pros and cons from all the discussions. I do have a final opposition to the current system but i'll save that for when i actually have the time because it will be a bit lengthy.

Fine? Still not satisfied?

This is a discussion forum, not cast your vote and it becomes reality.

You asked for thoughts in the OP post then object when others say no and believe you can simply dismiss those posts by posting "a solution has been found to satisfy both sides", well lets be honest it has NOT satisfied one of the sides who are still saying no.
最后由 Nx Machina 编辑于; 2021 年 1 月 15 日 上午 6:15
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发帖日期: 2021 年 1 月 11 日 上午 7:39
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