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Also the game is fitting the narrative: in the grim darkness of the far future there is only war. No questing, no idling in towns.
(Also, what's wrong with Chaos Imperial Guard? Traitor guards do exist. And Ork Space Marines are basically the Krork.)
Blizzard lost the IP and changed it to their own.
Still, the very heavy influence is easily noticable.
For SC, yes. I mean, come on, Zerg and Tyranids?
For WC you really need to know about it, I'd say. WC 1 is a fairly generic fantasy setting by today's standard. Green orcs might be a dead give-away back then but it's almost a default by now. (Well, thanks to the popularity of Warhammer and WarCraft.) Even Might and Magic got them green at some point.
WC was the first game.
But again, let me stress this whole Warhammer thing was when the company first formed, they had no other games at that time.
It was just planning.
"It doesnt count because I say it doesnt count"
OOOOHHHHKAAAYYYYY
The OP doesnt seem to understand how words work
WH40k could support a fully fledged MMO that is not based on frontline combat. The Inquisition, Rogue Traders etc. all provide players with tons of opportunities and quests.
Before they were Blizzard, they were Silicon Synapse or something like this. They had a racing game and the now famous Lost Vikings already.
Times were way different then. MMORPGs weren't exactly popular and a small company like this would have had a hard time creating one.
As Cathulu pointed out, they wanted WarCraft to be a Warhammer game.