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Very valid point on the DLC's being expansions with no season pass. That said it's becoming increasingly common for publishers and developers to push these sorts of things in a bid to earn more money. The industry itself has been sliding down this hill for a few years now, and at this point it's hitting a wide level. Having never played any of the titles you listed, I wouldn't be able to offer my .02 beyond the generalized statements about this trend just being the new thing.
If you're genuinely upset don't buy it, only way these folks listen is through their cash flow. I rarely purchase DLC, and in recent memory have not bought a season pass for any title unless I somehow acquired it in a bundle. It's gambling on the hope they'll deliver content worth the money.
Games that used to be, both M.P and S.P maybe would have Season Pass, there was no in app purchase or very little of this, and Single Player games wer more rich than now. Today I see game makers caring more about great graphics rather then a great game-play.
Today, most games come only in single-player or multi-player, micro-transactions almost every where and with this Multi-Player games have a shorter life-time and many people invest quite some money with out countig micro-transactions.
I hope this brings some light for those who take look into this discussion.
Right now I'm buying everything which I think the price is reasonable on external sites from Steam. I only miss the announcement of the purchased game on Steam.
All these tactics are to deal with the rising costs of game development, without which we'd now be paying $120 per game. Be glad that instead of that, half that amount is optional, while still getting the core gameplay and story.
You have to take into account the scaling development costs and general upkeep on games also. We are very fortunate that games are still within a reasonable entry price point. Some AAA developers have 500+ staff on their books on full time contracts whereas back in the old days; you'd rarely see a game have more than 50 full time staff who were contracted game-by-game. The burn rate is insane for some games and some studios may commit $50m+ before they even see a penny and they may never ever recover their outgoings on a product.
I can see why publishers and developers want to maximise their revenues not just to cover growing developement and licencing expenses but to ensure profitability and security. If a single player game has good quality additional content; you can buy it and support the devs/pubs further or the concept can backfire and people can just ignore any additional fluff such as some of the guff seen in Deus Ex Mankind Divided. If you think content is withheld or born out of greed; simply don't buy it as seen in many season passes. The only way greed can be put to bed is if people don't buy into it especially if the material is even advertised beforehand.
You can notice this on discounts, which usually are bigger if you have some kind of business and stuff that is not available or targeted for ordinary people.
When I purchased Fallout 4 around release, I go the season pass with it. I found a good deal where I could get both for about the same as just getting the base game at full price.
People expect DLC these days and for games to have added content latter on, especialy if they love the game.
The Witcher 3 did have a "season pass". They just didn't call it a season pass.
http://store.steampowered.com/app/355880/The_Witcher_3_Wild_Hunt__Expansion_Pass/
If you check the date that pass was released and when the DLC was released, you can see the pass was available before the DLC was.
They call it an Expansion Pass, but it is a Season Pass as they both have the same function.
Yep, and when a Developer uses a Publisher for their game, then the Publisher often gets the majority of the profits as well since they took all the risk. The developers may get a bonus when the game is finished, but that is it.