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Valve Index vs Competitors.
I feel like what will break the market in is stand alone Vr. The Oculus Quest has an amazing lineup for release and close to release.
To name a few: Beat saber, Super hot, Vr Chat.
Stand alone and $400.

Where I feel Valve is messing up, is doubling down on the super expensive hard to run Vr setup.
What exactly is their plan for Vr? Are they not aiming to reach a larger audience?

I feel a tech race in the realm of Stand Alone Vr will be the future of it. Because almost everyone I talk to talks about the negatives of being tethered and limited. But this you can bring to your back yard and create a play space.
I am quite impressed by its abilities.

I feel if Valve were to compete in Stand Alone Vr, they could make some amazing breakthroughs. Plus, a tech race would be only good for the consumer.

What do you think?
Let me know!

Tldr: Valve should also have a stand alone competitor. Similar to how the Oculus S (Pc hmd) is being released alongside the Oculus Quest.

Cheers!
Ultima modifica da DiamondDuty; 8 mag 2019, ore 11:21
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Wanting to release a high end model catering to higher end systems is "messing up?" Eventually, the price should go down a bit and by then, PC parts will be cheap enough to upgrade to the required specifications.
Messaggio originale di my new friend:
Wanting to release a high end model catering to higher end systems is "messing up?" Eventually, the price should go down a bit and by then, PC parts will be cheap enough to upgrade to the required specifications.
I don't mean it in that way. I am saying that they're limiting themselves in a way. I have a feeling that the Quest will be a big seller. Good price, good content. Doesn't look as beautiful as Pc Hmd experience, but it is inching the gap.

I myself have an Htc Vive, I love it for what it is. But the reality is the price is high, and Index is even higher. It won't get a whole lot cheaper in its lifetime. Perhaps shave a few hundred off, maybe double that for a special black friday at most. But it will remain expensive mostly because of the build process and price of materials.

I just feel that if Valve Also had a stand alone competitor similar to Oculus releasing Oculus S (Pc based Hmd) alongside a standalone, would be the way to really compete. Because Oculus is winning the war from sheer price difference.

A casual/new to vr person is more likely to get Oculus S or Quest. Almost no setup, and easy to use, plus cheap. And it does everything the Vive does.
If you aren't willing to pay for the most cutting edge VR tech then you are not the target for the Index. Plain and simple.
Messaggio originale di Snapjak:
If you aren't willing to pay for the most cutting edge VR tech then you are not the target for the Index. Plain and simple.
That is not the point. lol.

It is not necessarily premium because it is expensive.
Ultima modifica da DiamondDuty; 8 mag 2019, ore 11:24
But it is, all of it is being used to push the tech forward. This isn't meant to be a consumer grade setup, it's an enthusiast kit at enthusiast prices.

Valve is not aiming at the casual market at all here. The Vive and Rift are still there for that.
Messaggio originale di DiamondDuty:
Messaggio originale di Snapjak:
If you aren't willing to pay for the most cutting edge VR tech then you are not the target for the Index. Plain and simple.
That is not the point. lol.

It is not necessarily premium because it is expensive.

Um yes thats kinda the point

The Vive has full roomscale tracking and can track beyond your field of vision. That's why for a lot of RPG style game you can reach BEHIND your back to get your sword or shield. You can't do that with the new Rifts because they can only track objects in front of you so when you try that the controllers just freak out as it loses tracking.

They're addressing room scale tracking in different ways.The Vive is more robust in the way it can track anything but that premium of course comes at a cost.
Messaggio originale di Satoru:
Messaggio originale di DiamondDuty:
That is not the point. lol.

It is not necessarily premium because it is expensive.

Um yes thats kinda the point

The Vive has full roomscale tracking and can track beyond your field of vision. That's why for a lot of RPG style game you can reach BEHIND your back to get your sword or shield. You can't do that with the new Rifts because they can only track objects in front of you so when you try that the controllers just freak out as it loses tracking.

They're addressing room scale tracking in different ways.The Vive is more robust in the way it can track anything but that premium of course comes at a cost.

Well, it doesn't freak out and mess up. The Oculus S is pretty good about it. I tried a tech demo of it. I tried to reach behind and grab, and I could. It basically freezes your arm where it no longer sees it and makes some assumptions based on the other arms input.

Although yes, it is more precise in that way.

I am just pointing out that they're missing out on a market that could boost funds and hype for future Vr sets.
They sold out in minutes. They aren't missing anything.
Messaggio originale di DiamondDuty:

Well, it doesn't freak out and mess up. The Oculus S is pretty good about it. I tried a tech demo of it. I tried to reach behind and grab, and I could. It basically freezes your arm where it no longer sees it and makes some assumptions based on the other arms input.

Yes that's basically the S freaking out because it lost tracking


I am just pointing out that they're missing out on a market that could boost funds and hype for future Vr sets.

But again you don't have to compete for 'everyone'. Blue ocean strategy
Messaggio originale di Satoru:
Messaggio originale di DiamondDuty:

Well, it doesn't freak out and mess up. The Oculus S is pretty good about it. I tried a tech demo of it. I tried to reach behind and grab, and I could. It basically freezes your arm where it no longer sees it and makes some assumptions based on the other arms input.

Yes that's basically the S freaking out because it lost tracking


I am just pointing out that they're missing out on a market that could boost funds and hype for future Vr sets.

But again you don't have to compete for 'everyone'. Blue ocean strategy

That's true. I am just hyped for the potential of Stand Alone hmd's in general. The tech will be quite good in a decade or so. I see us heading full steam towards t he oasis. Or something close. xD
I think having different companies concentrate on different things is good overall. It means that everyone is taking a different take on stuff and we'll see things that likely wouldnt be possible if everyone was doing the same thing
Messaggio originale di Satoru:
I think having different companies concentrate on different things is good overall. It means that everyone is taking a different take on stuff and we'll see things that likely wouldnt be possible if everyone was doing the same thing

Fair point.
The first rift is being discontinued which means my headset "Might" be unusable in the future.
(to make me by the new Rift S or Quest)

I'm on the fence on buying the index due to having to buy a whole new setup (sensors, controllers)
If someone made a mod to make my old rift controllers and sensors compatible with the index, i would absolutely buy the headset. then buy the other parts at a later date
Ultima modifica da Roo CatUk; 8 mag 2019, ore 15:31
Most VR headsets, including the old Rift, have aimed at a minimum of 90Hz. The Rift S only refreshes at a rate of 80Hz. Rift S is a waste of $399.
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Tutte le discussioni > Discussioni di Steam > Steam Community > Dettagli della discussione
Data di pubblicazione: 8 mag 2019, ore 10:54
Messaggi: 14