Skybox Textures problem
for Team Fortress 2
Originally posted by Hammer:
*** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!

Can't load skybox file skybox/sky_halloween to build the default cubemap!

*** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!

Can't load skybox file skybox/sky_halloween to build the default cubemap!
I have no clue what this means. I've googled, but it just brings up unrelated stuff.

This obviously leads to purple-black texture on the top of water and side of glass.
And causes epic lags at certain places, it may lead to a crash.

Facts -
: the halloween skybox texture is a default texture for TF2
: there are zero leaks in the map [compiler doesn't say it]
: it is basically a copy of cp_gorge [I'm testing something out]
: "buildcubemaps" doesn't seem to help

One Idea ~ maybe I should redownload the Halloween sky-texture?
< >
Showing 1-2 of 2 comments
Wazanator Apr 30, 2013 @ 2:07pm 
Did you move over all the vtf's and vmt's for it? There should be like 6 of each.
Team Fortress Two Apr 30, 2013 @ 3:54pm 
I don't remember moving them. I see 6 of them (going through hammer editor, there are 6, lf/rt/up/dn/ft/bk).

However, I did notice that the "bottom" part of the sky texture looked a bit different shape then the others (including the "top").

It fills up the entire square of the tile, while the others only were rectangles (2/3 height, full width).

I have no idea if this is normal.
< >
Showing 1-2 of 2 comments
Per page: 1530 50