Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
not about the middle thing (forcefield)
You will need the following 3 props to build it:
1 Base: models/props_combine/railing_128.mdl
2 Uprights (left and right): models/props_combine/combine_binocular01.mdl
2 Heads (left and right): models/props_combine/combine_lock01.mdl
Tip:
To identify a prop...
Load the map, noclip to the prop and put your crosshairs on it, then in the console type: surfaceprop
I got all the props now and I got the bridge almost done but I went in the game to lookup the last prop ( the light bar under it but i couldnt find that one when i typed surfaceprop in console and compared the textures.. :)
http://i.imgur.com/J86yfMF.jpg
It is not a prop, but a texture applied to only the 1 face of the platform and sized/rotated.
But 1 thing this prop http://i.imgur.com/CXfZRCe.png I placed but when I start up gmod to test the map then its not there D:
What is the difference tough? :p
https://developer.valvesoftware.com/wiki/Prop_Types
If a prop's model is not meant to be used as the type you have it set to it may not show up.
Result: http://i.imgur.com/1zUaE7d.jpg
Btw is there any way (like surfaceprop) to see what lasers are these? http://i.imgur.com/pOLI6Kx.jpg
You can always open a bsp that has what you're looking for in notepad++ or another utility, don't make changes or alter the file, but you can usually find the info needed to recreate.
Not positive but I think the lasers are env_beam with materials/sprites/physbeam.vmt for the sprite and the beam color set to 158 219 248