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http://steamcommunity.com/app/4000/discussions/1/618463738403122563/
Maybe it's on the client side?:
http://steamcommunity.com/app/4000/discussions/1/618463738398829147/
Try to verify the basegame's GCF? How do the other servers behave for you?
https://steamdb.info/app/4020/
As when I use SteamCMD with the command line, it says: "Redirecting stderr to C:\newserver\logs\stderr.txt"
That file also says: Assert( Assertion Failed: CClientGame::Init: passed own procID as game procID ):user.cpp:321
Followed by, "Connecting anonymously to Steam Public... Logged In OK
Waiting for license... OK"
Then it begins validating and downloading the update files followed by progress in percents. Then it validates and closes SteamCMD.
I don't know what the basegame's GCF factor is, but other servers are working fine.
AND this was in the app_id info log, "15-06-08 16:57:56] UpdatesJob: server changenumber out of sync (AppID #, was #, now: #
[2015-06-08 16:57:57] UpdatesJob: requested 7 access tokens, 0 received, 7 denied
[2015-06-08 16:58:08] UpdatesJob: downloaded 1 apps via HTTP, 9 KB (2 KB compressed)
[2015-06-08 16:58:08] UpdatesJob: requesting 6 apps, 0 packages (full data, 1024 prev attempts)
[2015-06-08 16:58:08] UpdatesJob: finished OK, nAppsUpdated 7 (22 KB), nPackagesUpdated 0 (0 KB)
[2015-06-08 16:58:23] Starting async write C:\newserver/appcache/appinfo.vdf (0 bytes)
".