No Name Jun 28, 2014 @ 3:32pm
[Solved] FastDL and FTP configuaration
Hey guys, I need help with my FastDL server. Everything seems fine, and the client seems to get the correct url for FastDL and I can access that URL in the web browser, but instead of going for the files on the website, it tries to download off the server, bypassing the .bz2 compression. I run the FastDL on the same machine as my server.

Here's the config part:
// ---------------------------------------------------------------------------- // Download Settings // ---------------------------------------------------------------------------- sv_allowupload "1" sv_allowdownload "1" net_maxfilesize "150" sv_downloadurl "ftp:/anonymous@***.no-ip.biz/tf/"
Last edited by No Name; Jun 29, 2014 @ 1:14pm

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Showing 1-10 of 10 comments
Knappy Jun 28, 2014 @ 3:36pm 
What game?
Last edited by Knappy; Jun 28, 2014 @ 3:38pm
No Name Jun 28, 2014 @ 3:38pm 
Originally posted by Knappy:
What game?
Team Fortress 2, everything at latest version, server and client.
Knappy Jun 28, 2014 @ 3:38pm 
Check this[forums.alliedmods.net] as I used it in the past with no problems.
No Name Jun 28, 2014 @ 3:48pm 
I installed the plugin, opened the downloads.ini file and below the comment "//Files" I added tfdb_float_a2_fix
I restarted the server, and tried to join. It seem to still be trying to download the .bsp file.
I changed it to tfdb_float_a2_fix.bsp.bz2. Same thing.
Changed it to maps/tfdb_float_a2_fix.bsp.bz2. Same thing.
Tried it without the extensions. Nope.
No Name Jun 28, 2014 @ 4:05pm 
SWAT_88, the author, wrote in one of his replies that it does not support download from a webspace, and that it can be realized with the standard server.cfg file. I am baffled. It does not seem to be working either way.
Sora Jun 28, 2014 @ 4:10pm 
I am not entirely sure sv_downloadurl supports FTP... and FTP is not a "website"... try downloading apache[www.apache.org] and then try:
sv_downloadurl "http://example.com/tf/"

Edit:
You should also make sure inside of "tf" folder, than you have a folder named "maps" and the bz2 file is inside of it.
Last edited by Sora; Jun 28, 2014 @ 4:18pm
No Name Jun 28, 2014 @ 4:17pm 
Originally posted by ♥ Sora ♥:
I am not entirely sure sv_downloadurl supports FTP... and FTP is not a "website"... try downloading apache[www.apache.org] and then try:
sv_downloadurl "http://***.no-ip.biz/tf/"

Note the ftp:// before the web address. I used a different host for a previous server of mine that used exclusive ftp, but I dropped it as it had a limit of 5mb data, and my server orientation switched towards large maps. TL;DR I am sure that it supports ftp.

I tested apache out when I tried to set up a server to no success. I was and still am really confused as to how to use it.

Here's my FTP server, you can try it out in your browser if you want, and tell me if I messed something up, or if its not working externally, which it should: ftp:/its7up.no-ip.biz/
Last edited by No Name; Jun 28, 2014 @ 4:18pm
Knappy Jun 28, 2014 @ 8:00pm 
The SM download plugin doesn't require a webhost. The files just need to be on the server for clients to obtain the files you have in the download config. For a map (.bsp) you would set the line:
maps\pl_hoodoo_final.bsp
Just and example. I do know the plugin does not suuport .vpk and even if it did the client would need to restart the game in order for the .vpk addon to load.

Note: since bz2 is a compressed file, the user would need to extract the contents before they are able to use it which is why I suggest listing the .bsp files. That way they would obtain the files and not have to tabout/extract them in order to use them.

I have not messed with TF2 much but in L4D2 custom maps are simply a .VPK addon placed into the addons folder. Clients that see my server playing a custom map will have a link for them to download that custom map, install and launch the game.

Remember, treat all connecting clients as if they were idiots (not literally) by making all the custom content downloading/installing process simple.
Last edited by Knappy; Jun 28, 2014 @ 8:06pm
No Name Jun 29, 2014 @ 5:34am 
Originally posted by Knappy:
The SM download plugin doesn't require a webhost. The files just need to be on the server for clients to obtain the files you have in the download config. For a map (.bsp) you would set the line:
maps\pl_hoodoo_final.bsp
Just and example. I do know the plugin does not suuport .vpk and even if it did the client would need to restart the game in order for the .vpk addon to load.

Note: since bz2 is a compressed file, the user would need to extract the contents before they are able to use it which is why I suggest listing the .bsp files. That way they would obtain the files and not have to tabout/extract them in order to use them.

I have not messed with TF2 much but in L4D2 custom maps are simply a .VPK addon placed into the addons folder. Clients that see my server playing a custom map will have a link for them to download that custom map, install and launch the game.

Remember, treat all connecting clients as if they were idiots (not literally) by making all the custom content downloading/installing process simple.

I am hosting the FastDL on the same computer as the server, but I do not want to make the server handle BSP downloads, as BZ2 is much faster. VPKs don't play roles in the TF2 server world.

Currently, when I try to make the client computer download BSPs, it takes a while, literally. I can brew 3 cups of tea and come back and still see the bar loading. What I am trying to achieve with BZ2 is that I want it to cut down 75% of the download times. Since both servers are on the same machine having a FastDL with just BSPs would not be ideal, as it would be the same thing.

My problem is that the client does not want to download off the FastDL but instead tries to steal from the server, making the download REALLY slow. I tried asking my friend to join, and we started a conversation that went for over 5 minutes until he got into the game.

Sorry for the confusion.
No Name Jun 29, 2014 @ 1:14pm 
I switched to OpenFastDL.org as my FastDL. Thanks everybody!
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Date Posted: Jun 28, 2014 @ 3:32pm
Posts: 10