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"Cloud Gaming": The end of the cheating in multiplayer games?
Since the game runs in an external server and you can't change or hack game files.
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Keep in mind that if you buy a game that is reliant on external servers being active, your game will become useless once they decide to close them down to save money when the game stops making profit.

I can't see it taking off.
Отредактировано Marble; 10 июн. 2013 г. в 15:32
Other issues would exist. Currently the main issue is input lag. Most cloud games like that also tend to be ran in 720p at medium settings. There is also the always on connection, lack of LAN play and the game would be unmodable too.

While it could lessen the cheating/hacking, it may not eliminate it. Information that is sent and recived can also be altered. Just because no one has tried, does not mean it can't be done.

All this in addition to what Canti has said.
Отредактировано Spawn of Totoro; 10 июн. 2013 г. в 15:36
Автор сообщения: Spawn of Totoro
While it could lessen the cheating/hacking, it may not eliminate it. Information that is sent and recived can also be altered. Just because no one has tried, does not mean it can't be done.
It purely sends keystrokes and returns a streaming video. Aside from macros, it is figuratively watertight because all calculations are done server side, likely on a different server than the one feeding the video.
Автор сообщения: Canti
It purely sends keystrokes and returns a streaming video. Aside from macros, it is figuratively watertight because all calculations are done server side, likely on a different server than the one feeding the video.

Some thing would still have to be none in the ram. Infomation of some kind. I've never tried to capture it.

From my understanding it is all ran (video and calculations) from a single server. The games offered are programed the same as a remote desktop. The game is the same as what you buy retail with just an extra layer of software to help it work better over the net.

OnLive even tried to offer Windows Desktops on there servers, untill MS shut it down (license issues).
The desktop application is little more than a video player. No game-related calculations are done through it.

You can download it and trial most of the stuff on it to see how it works. I personally found the input delay just too much.
Автор сообщения: Canti
The desktop application is little more than a video player. No game-related calculations are done through it.

You can download it and trial most of the stuff on it to see how it works. I personally found the input delay just too much.

I have and didn't lie it either.

Anytime information is sent and recived, of any kinde. Something can be exploited, in some way, shape or form.

We just haven't had enough intrest for people to test the system design. Why would they, when few people use it as it is.
It seems like it would be nice, but it probably will not happen any time soon. Atleast for most people that hack XD
I agree it's nonsense for single-player or cooperative modes, but for multiplayer vs. kind of games, I would prefer this. For example in CS(this game must be the most cheated ever, it's completely annoying, I'm so tired of this I didn't even purchased the last one, I gave up on this game and now I play TF2); in games that has coop, single player and multiplayer, at least the multiplayer part of them could be completely online.
Отредактировано Doomgoy; 10 июн. 2013 г. в 18:28
Автор сообщения: Spawn of Totoro
Anytime information is sent and recived, of any kinde. Something can be exploited, in some way, shape or form.

You can still exploit it through manipulating keystrokes. Exploiting a flat video would have no effect on what was happening server side.
Write program to: Scan the screen, find any pixels that are enemies. Aim mouse at that pixel. Shoot.

Guarantee you it would help you "win" online because a computer's reaction time would ALWAYS be better than yours. Hell, probably even be able to account for recoil with only a small amount of coding.

You might stop wallhacks and speedhacks but things like aimbots and even re-skins wouldn't be out of the question.

Whenever you say "hacks" / "cheats", you have to clarify which ones you mean. And, to be honest, speedhacks are blindingly obvious and not working on any decent game / server. Wallhacks are harder to notice but almost impossible to "detect" properly, so most games just don't send out information about what's behind a wall to the client at all (and the advantage gained from it is only as good as someone "expecting" there to be an enemy round that corner anyway). And aimbots are really the ones that are actually game-affecting and hard to detect from the server-side already.

So cloud-gaming actually solves some problems but, with the latency and other problems that basically killed OnLive (not to mention their pricing where I get "full" access to a game for three years for the same price as buying it on Steam), you still dont' get a cheat-free environment, nor one that is decent to play properly on (just the extra lag is enough to put off any serious FPS player).
Very good point actually, and thinking about it this would make aimbots even harder to detect.
The "Cloud" is also the utimate form of DRM, which will kill (amoung other things we now enjoy) Mods and effective ownership (lets not get into semantics of licensing vs ownership), over your copy of any particular software or media. It makes the Xbone DRM look like GOG in comparison. But appart from that the term 'Cloud', is a buzz word that can mean a few things like having backup file storage or media streaming, What YOU are talking about is "Game Streaming" and only a person who doesn't care about throwing money away, or their rights as a consumer, would even touch that crap....and besides there will ALWAYS be ways to cheat, since all games have bugs to exploit.
Автор сообщения: Ledow
Write program to: Scan the screen, find any pixels that are enemies. Aim mouse at that pixel. Shoot.

Guarantee you it would help you "win" online because a computer's reaction time would ALWAYS be better than yours. Hell, probably even be able to account for recoil with only a small amount of coding.

You might stop wallhacks and speedhacks but things like aimbots and even re-skins wouldn't be out of the question.

Whenever you say "hacks" / "cheats", you have to clarify which ones you mean. And, to be honest, speedhacks are blindingly obvious and not working on any decent game / server. Wallhacks are harder to notice but almost impossible to "detect" properly, so most games just don't send out information about what's behind a wall to the client at all (and the advantage gained from it is only as good as someone "expecting" there to be an enemy round that corner anyway). And aimbots are really the ones that are actually game-affecting and hard to detect from the server-side already.

So cloud-gaming actually solves some problems but, with the latency and other problems that basically killed OnLive (not to mention their pricing where I get "full" access to a game for three years for the same price as buying it on Steam), you still dont' get a cheat-free environment, nor one that is decent to play properly on (just the extra lag is enough to put off any serious FPS player).

No, you are very wrong and doesn't know how it works; wallhacks are very easy to do, in TF2 you can simple change the textures in the texture folder, it's called "mathack" and undetectable because there is no way to obligate the client send the information about the textures he is using. And also not only aimbots are useful, wallhacks are very useful for "Snipers", at last in TF2.
To complement all that everybody has pointed: Another thing the cloud would eliminate, for example, is the detection of the Spy when invisible in TF2, an annoying thing I sometimes perceive players using in TF2 and also the noflash cheat in CS, a cheat that make flashbang grenades not blind you. RTS games would benefit even more since there is no aiming, there is mostly cheats that reveal dark areas of the map, but this also would be impossible to cheat, since you are receiving only a video that you can't alter to make it reveals what exists in shadowed areas LoL.
Отредактировано Doomgoy; 11 июн. 2013 г. в 10:22
Автор сообщения: Canti
Keep in mind that if you buy a game that is reliant on external servers being active, your game will become useless once they decide to close them down to save money when the game stops making profit.

I can't see it taking off.
Автор сообщения: Dead Wire
The "Cloud" is also the utimate form of DRM, which will kill (amoung other things we now enjoy) Mods and effective ownership (lets not get into semantics of licensing vs ownership), over your copy of any particular software or media. It makes the Xbone DRM look like GOG in comparison. But appart from that the term 'Cloud', is a buzz word that can mean a few things like having backup file storage or media streaming, What YOU are talking about is "Game Streaming" and only a person who doesn't care about throwing money away, or their rights as a consumer, would even touch that crap....and besides there will ALWAYS be ways to cheat, since all games have bugs to exploit.

Again and again the same misunderstanding about the question of the thread. I'm not questioning single player and cooperative games being offline or asking for a DRM on them, this is not the question. But I'm talking about the decrease or the end of the cheating and the benefits for competitive multiplayer gaming, no noobs anymore, I hate them XD.
Отредактировано Doomgoy; 11 июн. 2013 г. в 10:33
Автор сообщения: Tux Metal
No, you are very wrong and doesn't know how it works; wallhacks are very easy to do, in TF2 you can simple change the textures in the texture folder, it's called "mathack" and undetectable because there is no way to obligate the client send the information about the textures he is using. And also not only aimbots are useful, wallhacks are very useful for "Snipers", at last in TF2.
There wouldn't be a texture folder, it would all be cloud-based. Anything that would have previously been in either the memory or stored on disk would not be available to modify.
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Все обсуждения > Форумы Steam > Off Topic > Подробности темы
Дата создания: 10 июн. 2013 г. в 15:29
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