Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I can't see it taking off.
While it could lessen the cheating/hacking, it may not eliminate it. Information that is sent and recived can also be altered. Just because no one has tried, does not mean it can't be done.
All this in addition to what Canti has said.
Some thing would still have to be none in the ram. Infomation of some kind. I've never tried to capture it.
From my understanding it is all ran (video and calculations) from a single server. The games offered are programed the same as a remote desktop. The game is the same as what you buy retail with just an extra layer of software to help it work better over the net.
OnLive even tried to offer Windows Desktops on there servers, untill MS shut it down (license issues).
You can download it and trial most of the stuff on it to see how it works. I personally found the input delay just too much.
I have and didn't lie it either.
Anytime information is sent and recived, of any kinde. Something can be exploited, in some way, shape or form.
We just haven't had enough intrest for people to test the system design. Why would they, when few people use it as it is.
You can still exploit it through manipulating keystrokes. Exploiting a flat video would have no effect on what was happening server side.
Guarantee you it would help you "win" online because a computer's reaction time would ALWAYS be better than yours. Hell, probably even be able to account for recoil with only a small amount of coding.
You might stop wallhacks and speedhacks but things like aimbots and even re-skins wouldn't be out of the question.
Whenever you say "hacks" / "cheats", you have to clarify which ones you mean. And, to be honest, speedhacks are blindingly obvious and not working on any decent game / server. Wallhacks are harder to notice but almost impossible to "detect" properly, so most games just don't send out information about what's behind a wall to the client at all (and the advantage gained from it is only as good as someone "expecting" there to be an enemy round that corner anyway). And aimbots are really the ones that are actually game-affecting and hard to detect from the server-side already.
So cloud-gaming actually solves some problems but, with the latency and other problems that basically killed OnLive (not to mention their pricing where I get "full" access to a game for three years for the same price as buying it on Steam), you still dont' get a cheat-free environment, nor one that is decent to play properly on (just the extra lag is enough to put off any serious FPS player).
No, you are very wrong and doesn't know how it works; wallhacks are very easy to do, in TF2 you can simple change the textures in the texture folder, it's called "mathack" and undetectable because there is no way to obligate the client send the information about the textures he is using. And also not only aimbots are useful, wallhacks are very useful for "Snipers", at last in TF2.
To complement all that everybody has pointed: Another thing the cloud would eliminate, for example, is the detection of the Spy when invisible in TF2, an annoying thing I sometimes perceive players using in TF2 and also the noflash cheat in CS, a cheat that make flashbang grenades not blind you. RTS games would benefit even more since there is no aiming, there is mostly cheats that reveal dark areas of the map, but this also would be impossible to cheat, since you are receiving only a video that you can't alter to make it reveals what exists in shadowed areas LoL.
Again and again the same misunderstanding about the question of the thread. I'm not questioning single player and cooperative games being offline or asking for a DRM on them, this is not the question. But I'm talking about the decrease or the end of the cheating and the benefits for competitive multiplayer gaming, no noobs anymore, I hate them XD.