Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
https://kotaku.com/old-games-2023-playtime-data-fortnite-roblox-minecraft-1851382474
Also certain "remasters" who bloat their games and remove features previously available is another reason why players hate newer games.
With AAA games it seems a mix of those two. Big publishers seem to desperately want to make everything by a safe formula, which means the design will probably already start out boring.
And they demand everyone to work on the next big thing after release, even if there's bugs to fix.
Also no idea what's up with some of these designers, writers and other parts of the dev team, but a few of them just seem to hate what they're making, and they love to scream that on xitter, which they also hate but still use for some reason.
With indie games it seems mostly a lack of experience. Obviously small starter teams won't know all the tricks of the trade, or where to look for answers when they face annoying and persistent glitches...
There's also probably less inhouse engines. Or a long use of the same game engine that everyone's familiar with, which also makes it a bit more difficult to get things done.
But people playing older videogames is caused by the modern games having lower quality (regression) but what I am trying to get more opinions on is what said cause could be for the regression.
Indeed the whole take remasters and remove features is odd.. that make no sense to me, albeit some remasters and enhanced editions do put more on instead. But it depends ofc.
I still find it odd.. that games such as ie. Avowed can even sell.. (yes its not doing well, but still what makes some people accept this quality?)
Almost every new title in a old IP have failed..
To list a few new ones.
Civ7
Avowed
Veilguard
Sure there are games that do well.. we could list KC:D2 as an example.. but the vast majority are regressions of their former iterations.. I feel like I have to wait ages on good games, as compared to older days where I would have too much to choose from.
It's blunt but it's the truth.
Those are the main reasons.
Its a very strong point on why we should boycott the large conglomerates. They've become too large to even exist in a classical capitalist sense. They're anticompetitive and sterilize their fields.
We can only hope that the independent studios grow and remain independent.
But the second part is also a major issue:
When people programmed in middle-level languages, created their own engines, etc, they were a lot more careful with the use of resources. Now people just build games without understanding the underlying technologies.
I believe that we can accomplish great things by having libre games, that allows for modifying/hacking the sources, and improving the code and gameplay.
I believe gamers can participate more of the gaming experience, as individuals, and as community.
We already see fan translations. Its time we have fan spinoffs, and dojinshi.
But it's also because making a game is extremely expensive these days. You can't take risks on a 150M $ project, so studios are incentivized to play it safe, and that means making sacrifices.
Why hire writing talent when most people skip the cutscenes? Why implement deep mechanics that the average player can't wrap his head around? Why spend two more months on optimization if most setups can run the game passably?
Anything that doesn't offer a guaranteed return on investment is immediately suspect to publishers, which has actually started to bite them in the ass in recent years. Of course, AI will make it quicker and cheaper to make large games in the future, but it's still hard to say who will be the winners and losers of that development.
That is certainly true for some games, but I don´t think it accounts for all.
But if we look at society in general, you see lots of younger generation (compared to me) that are more focused on themselves and work is just a means to get money... I personally see work as a passion.. (but that has its faults too, nothing is perfect btw.. nor me)
There really is a big focus on "safe" in large corporations/conglomerates
They also often seek to try and catch all audience (not specific target groups)
I reckon there is less room for being creative at the big corporations as well, as they have guidelines on what to do and what to add..
That might account for some of it.. but you still see independent studio doing these odd things as well..
But you have some good points.
Very good points. Those are most likely some reasons for sure.
The issue is that the vast majority of independent studio will be gobbled up (if they don´t want to, then hostile takeover sometimes) by the larger corporations.. its very rare cases where they can fend off if they get enough success.
While nostalgia sure has an impact on us all... I still can find games that are insanely good.. they are just very very very rare compared to the older days.. not because of nostalgia, but because of the fact that modern games seems to be much more safe, more simplistic and its rare to find ones where you have to think deeper or even philosophical.. its like most are just "happy joyful all is great" and we are all friends etc....
If your logic was true about most people skipping cutscenes, would dislike complexity (albeit streamlined in our modern day) then games such as BG3 would not exist.. but they do.
If you want anything that's not done by the standard formula AAA likes to churn out, you really have to look at the indie games.
Although thanks to the sheer volume, it's also a lot of digging to find a game that appeals to you. Because there's simply a whole lot of them too, and if the majority isn't to your liking, it does make it seem like there's hardly any good games around... but it's only a few in comparison of the large total of games.
Basically, in absolute numbers there's more good games made these days, but relatively, it seems less under the heap of the rest of what's made.