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It is not.
Logos and such fall under trademark law, not copyright. So yes, blocking logos of companies in movies is different than copyright strikes.
Not according to the government.[www.uspto.gov] Logos are trademarks and have a whole different set of laws.
While its not a very good source, the fact that Nux went and made a series on basically who knows R34 better and uses the context of pictures that exist per choosen word, you'd be a little horrified to learn how many different 'things' have art.....
Like, I didnt know the amount for DK and Mario together was actually high, nor that Sonic had more bi-art then freaking most things...
Not to mention, it doesn't explain why ONLY Nintendo is doing that... while every other company doesn't seem to mind.
It's not rocket science.
The point is this IS a traiditonally old Japanese way of doing things and there's clear evidence of it, should you care to look.
But all the companies you mentioned had far more independent offices outside Japan, so they learned how to do business elsewhere.
For example, in Japan it's been an ongoing battle whether you can sell USED GAMES. Back in the 1980s or 1990s on court decided you could, while another said you couldn't (Kyoto and Tokyo can't remember which way round it was). It has raged for years, so this should tell you a fair amount of why copyright questions there are a bit weirder.
That's not what happened at all.
What happened was there was a crash in the US during the early 1980s. Done as a condequence of the Activision court case where they were fighting to create their own software for the Atari VCS. When they won, it opened the floodgates to shovelware and things came to a head, with the notirous example of the buried cartridges at Los Alamos.
What Nintendo ACTUALLY did was develop a console. They realised they were pretty ♥♥♥♥♥♥ as the timing meant they would be trying to sell to a load of stores that wouldn't touch video games anymore. So they changed the desing to an "Entertainment System", changed the Famicom design to be like a VHS machine, bunged in a useless robot, promised a keyboard and sold it as that to get their foot in the door.
People snapped it up in the US.
This is WELL documented, especially in books like "The Ultimate Guide to the History of Video Games" by Steven L Kent.
Or by people like myself who was around at the time.
What they didn\t do was buy up a load of companies. Maybe you're getting it twisted about their licencing.
Nintendo set out terms for content creators, which they follow... and then Nintendo attacks them anyways.
Mostly cause they want that ad revenue. Free money and all that.
It's funny, people call companies like Capcom or Sega anti-consumer... but refuse to call the company that's actually attacking consumers that.
Rather hypocritical of them.