Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
ANY artist in any field has a set of tropes or ideas they repeat all the time.
Go and look at any musician, no matter how much credibility they have. Mozart has regular little trills and ideas he'd repeat. He'd even recycle parts of one piece into another, and maybe flip it to be a bass part. He was also well known for taking others' work and playing around with it too (often satirically).
Any group also does similar things too. The Beatles who I bang on about a lot (because I know an awful lot about their recording history) did this too. Songs like One after 909 was written in their early days, but was rejigegd every now and then and only finally surfaced on their last album.
Or take an outtake from their later years - the John Lennon composition "Child of Nature". That never made it out until they broke up and John Lennon changed the words and kept the song the same and released it as "Jealous Guy".
And so on.
The thing is this is how ideas and composition works.
It's a 1 remake with aspects of 2's plot. The same themes and general plotline is preserved though, and 2 itself primarily shores up the problem with assuming these are isolated individuals. Rather, these identities are natural outcroppings of the reality of how the world is organized militarily. Which, in turn, is due to economic realities.
Generally speaking the closer he gets to discussing the economic realities the harder his games get whacked. Death Stranding was a pretty clever approach, but it's neutered. Just like 5 was.
Heck even the NES release of 1 got a lot of censorship thrown its way, and every single game gets censored in some fashion.
At a story level Policenauts is like completely the other way around--it's pretty much just the aesthetic stuff that's different.
But anyway, after those first four, I really see no way you could argue they were remaking each other.
I mean, it's Kojima game where reading lore is literally the gameplay, lol.
S3 is more of a demake really. S4 was probably the most 'original' and 'different' series, but the ideas and the plot itself are pretty much the quintessential distillation of the series. If anything it's the advancement of his artistry and his ability to convey subtle ideas which held the game back, because it meant that all you really needed done was to confuse people about what it meant for them to write it off. In essence the only people who would or could understand it probably already knew, and it was more or less preaching to the choir on its way out the door.
Given his luddic ethos this is a big shift tonally. Before 4 he mostly made games any babby with a controller could pick up and cut their teeth on, learning certain ideas about how society is organized along the way. Crazy ideas, fantastical ideas, ideas that can't possibly be true. But, in the end, are. ... just not in the same way, exactly, but close enough. A discussion I could imagine Solid and Otacon having easily, Otacon feeling 'close enough is good enough' and Snake feeling 'close only counts with horseshoes and handgrenades, and it's because society never really explodes that close doesn't count.' I think they had a conversation about jumping on grenades too, but idk.
S2 was very different and probably one of the most successful mediations between the luddic experience and the more cerebral thematic content of the game. Which is why the lead writer got fired, was followed by yakuza and harassed at every job he went to, and even had doctors misdiagnose him and attempt to cripple him for life. Something about it just worked, and it's hard to parse why that is exactly.
How do you feel about its memetics, and the ability to repeat what it says so that people understand?
Repeat?
People?
Understand?
Actually, as an Adventure/VN game, it leaves most of its dialog optional. So that's nice. I read it all anyway, though.
Regarding MGS, people said "He's revolutionary! He's a visionary!", to which I point out:
"No, he's not. All he did was rip off Escape from New York!
Even kept the main character's name of Snake (with an alias of Lt. Pliskin).
In addition, he just added Gundams, and seasoned the story with some Cyborg 009."
Seriously, look at a picture of Solid Snake, and compare it to Kurt Russel as Snake Pliskin.
-----
How he avoided a plagarism suit is anyone's guess.
(I'm pretty sure if I made a sci-fi game with a main character with quasi-magical powers named Luke (with an alias of Col. Skywalker), and despite adding giant robots and a depressing story... I'd likely get the absolute crap sued out of me.)
I never said they repeat it ALL THE TIME.
This is exactly what I was talking about. Many well known artists have whole heartedly used things from other artists.
You know even Oasis released an Album "Standing on the Shoulders of Giants" after they kept getting accused of stealing from the Beatles.
The thing is ALL art is iterative - EVERYBODY uses stuff. You just are aware of this particular one as it's something you recognise. When you get older and you widen your scope you'll find everyone does it. It's simply how it works.
The question is though you have to take the whole into account. Does it work together and does it make something that wasn't there before?
You could equally moan about groups like Greta Van Cleef for soudning like Led Zeppelin. When people moaned about that I never got the point because at that time, there were precisely ZERO Led Zeppelins around, and it doesnt remove Led Zep's songs from being around.
I think people get too bent out of shape with recognising stuff and thinking "hey I know where that came from" as theft.