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The RTX 40xx series can do Ray Tracing a lot better than previous generations and then add DLSS 3.0 to certain games.
DLSS 3.0 allows AI generated frames between the real ones. So while your game might be dishing out 60 FPS, you end up with 120 FPS at no performance lost. 30 FPS ray tracing and ultra settings, would be a smooth 60 FPS.
Otherwise some graphics card and games work a lot better with Ray Tracing off. Some of their textures and shadings look fine faking it using preshaders, compared to real ray tracing.
Even with nice cards, you need DLSS and DLSS is just fancy tech for resolution scaling, and it makes games look muddier than the original image
It's under baked, and honestly , I've seen Minecraft shaders that look nicer
That's Dynamic Super Resolution (DSR) which scales resolution upon the Nvidia card.
Deep Learning Super Sampling (DLSS) is something else, which uses the graphics card chipset AI to calculate and generate frames on the fly in real-time, depending on the previous frames and their movement.
https://www.youtube.com/watch?v=CAf1E7kCbMA
The graphics card and games have to support DLSS thou and only version 3.0 is really good with ray tracing...
https://www.rockpapershotgun.com/confirmed-ray-tracing-and-dlss-games-2022
For most people it's not, it's dumb as hell.
I'd bet ray tracing is gonna end up similar to aniso, where it's just a default "Normal, High, Ultra" setting in future games.
Once they implement it well in Battle Royale or FPS it's game over and it'll be standard. Lighting is super important to seeing silhouettes in shooting games.
However, at the moment just for 4K 120Hz+ with HDR and G-SYNC, juiced by a RTX 40xx to support the Ray Tracing and DDLS 3.0. Then next gen games to fully support it.
You get better graphics with better performance.
https://www.youtube.com/watch?v=W6kCoonOpFI
Ray Tracing pops in certain games, specially adventure or horror (like a dark cave with the sunlight beaming through and casting shadows, including your own torch and creatures crawling around, etc), when your monitor also supports HDR. Performance lost is regain to be even better with DDLS 3.0 and G-SYNC will just make it super smooth gameplay.
If you haven't seen that, you won't understand. Yet it's like having a solid state drive vs standard hard drive. When it's first released, it's high priced and not really necessary. For those without the high-end PC specs and some spare cash to splash out, stick with 1440p resolution and disable ray tracing.
People don't really know how far we have come in pc gaming. It's become ultra realistic.
Such as the Unreal Engine 5
https://www.youtube.com/watch?v=MxIKE7a9OAo
That's using Lumen's GI, which is a lower level of Ray Tracing.
Then again, I have like, 2(?) games in my library that have ray tracing support. For the most part, I play a lot of a indie games so I don't typically see any rays to be traced. I'll take the fps over the lighting that I don't pay attention to. That's just my take.
Cyberpunk 2077 for example.
That is not really what it does.
Ray Tracing is nothing new, its been used in all the animation movies you have seen, the thing is that up until now, it have been to costly to use in videogames for most cases.
Ray tracing is not just more realistically looking, it also makes it much easier for artist to work with the lighting, as opposed to all the fake lighting (that we currently use in most games) in a few years, nobody will be talking about Ray Tracing like its some obsure feature, it will instead just be a integrated thing, that nobody remember....
If it is worth it currently depends on a few factors, like your setup, the game played, what performance you want.
There are different ways to implement it and sometimes users have a choice in how they wanna use it (in the near future, as I said above, it will just be stanard, it wont be a choice, it will just be how games look)
It would also make it a lot easier for indie developers.. yes.. again.. ray tracing is the easy method that also looks the best.
I've seen games where it is mind-blowing how good it looks like "Control" and then games that completely screw it up to the point turning it off makes things look better like "Cyberpunk 2077".