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gatekeeping gaming is weird uwu
like it or not they are games.
Most newer "games" are not real "games".
Soulless cashgrabs. Scams!
to me, it feels a bit like compiling statistics about peoples workout habits and finding out that a lot of people has a hand gripper laying by their chair, and they use it a couple of times each day as they sit still in their chair watching TV/movies/youtube/etc.
so you add that into the statistics and conclude that a lot of people exercise daily.
i mean, it is by definition exercise. but it does feel a bit muddying of the waters.
or is that simply "not real exercise"?
or if you compile stats about movie watching habits and put youtube shorts and tiktoks etc in there as well.
i dont claim to have an answer.
but i can agree that it feels like there is some sort of scale going on.
im not even talking about high culture snobbery, i just personally get completely different experiences from reading a full length horror novel with an extensive plot and story, than i get from reading a creepypasta.
i mean i like both, but i would not call the creepypasta a "book", while with the novel i would.
(and to be clear, of course both Candy Crush and New Vegas are games by definition, but equating them for the purposes of statistics does not seem very meaningful, nor does grouping "books" and "text messages" into statistics about reading habits.
a book publisher is not helped a lot by such statistics, and a games publisher can garner very little from that metric alone.)
I hate looking at statistics and see people who play souls games lumped in with the rest.