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Microsoft/Sony Allegedly Pressuring Ubisoft To Cap PC Games At 30fps
http://www.guru3d.com/news-story/ubisoft-engineer-says-microsoft-sony-pressuring-them-to-force-30fps-on-pc.html

http://youtu.be/sSY8myWpOiM

I don't know about you guys, but this makes me want to boycott Ubisoft... I mean, this combined with them coming out and saying 30FPS is no better than 60FPS and calling people who want 1080p arsehats or something, it makes me really dislike Ubisoft.

This is not Ubisofts year with all the stupid ♥♥♥♥ they are doing lately... Are they jealous of EA and want their crown? O_o
Ultima modifica da Master Zone; 22 ott 2014, ore 18:01
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Messaggio originale di Maya:

So one has more amount of footage in the same timeframe?

:cfacepalm: Goodness. No. They are simply taken at different times. The recorder tries his best to make the video as similar as possible manually without a bot or fancy setup. There is no extra footage, simply human error that resulted on video not being ABSOLUTELY the same, but close enough.

This is what I was going to say.

It could also be more footage (I think), because with 60 FPS you get 30 more frames every second than you do with 30 FPS. (I may or may not be talking out of my own ass)
Messaggio originale di The Defiler:
Messaggio originale di Fork_Q2:

60 FPS is an objective improvement, less delay between your input and action on screen. Even if you do not see a difference. But, at the same time, there are some who just use it to belittle console games.

There is a noticable change. 30fps seems more like a movie to me while 60fps actually makes it look like the characters are actually in-game assets.

I prefer 60fps but 30 works better sometimes. However, this whole thing is just BS btw. They just want games to look better for a crowd that's never seen 60fps outside of CoD.

Question: when does 30 work better?
Messaggio originale di The Defiler:
Messaggio originale di Fork_Q2:

60 FPS is an objective improvement, less delay between your input and action on screen. Even if you do not see a difference. But, at the same time, there are some who just use it to belittle console games.

There is a noticable change. 30fps seems more like a movie to me while 60fps actually makes it look like the characters are actually in-game assets.

I prefer 60fps but 30 works better sometimes. However, this whole thing is just BS btw. They just want games to look better for a crowd that's never seen 60fps outside of CoD.
Pretty much, I have actually found that certain cinematic games do indeed look better with 30 fps, but companies are just using that as an excuse... for what? I don't know, it doesn't make much sense.
Messaggio originale di Silverfox:
Messaggio originale di The Defiler:

There is a noticable change. 30fps seems more like a movie to me while 60fps actually makes it look like the characters are actually in-game assets.

I prefer 60fps but 30 works better sometimes. However, this whole thing is just BS btw. They just want games to look better for a crowd that's never seen 60fps outside of CoD.
Pretty much, I have actually found that certain cinematic games do indeed look better with 30 fps, but companies are just using that as an excuse... for what? I don't know, it doesn't make much sense.

They use it as an excuse for the weak-as-♥♥♥♥ console hardware that they'd love to say is weak-as-♥♥♥♥ but they can't because they'd stop getting all the $$$ from Sony/Microsoft.
Messaggio originale di Maya:

So one has more amount of footage in the same timeframe?

:cfacepalm: Goodness. No. They are simply taken at different times. The recorder tries his best to make the video as similar as possible manually without a bot or fancy setup. There is no extra footage, simply human error that resulted on video not being ABSOLUTELY the same, but close enough.

A 1 litre container holds 1 litre of content and not more right?

So how is it that a footage of the same thing that starts at the same time and has the same duration, end with additional content?
Messaggio originale di FuG chibilibi:
Messaggio originale di The Defiler:

There is a noticable change. 30fps seems more like a movie to me while 60fps actually makes it look like the characters are actually in-game assets.

I prefer 60fps but 30 works better sometimes. However, this whole thing is just BS btw. They just want games to look better for a crowd that's never seen 60fps outside of CoD.

Question: when does 30 work better?
Uncharted 2, I find third person shooters to be much less affected by framerate, and in fact, I swear it get's worse with 60 than with 30. While there's no way as far as I can tell to be sure that Uncharted 2 would run better at 30 rather than 60, I think it'd certainly look better, seeing how it's a cinematic game.
Ultima modifica da BenjiGonzo; 23 ott 2014, ore 12:35
Messaggio originale di The Defiler:
Messaggio originale di Fork_Q2:

60 FPS is an objective improvement, less delay between your input and action on screen. Even if you do not see a difference. But, at the same time, there are some who just use it to belittle console games.

There is a noticable change. 30fps seems more like a movie to me while 60fps actually makes it look like the characters are actually in-game assets.

I prefer 60fps but 30 works better sometimes. However, this whole thing is just BS btw. They just want games to look better for a crowd that's never seen 60fps outside of CoD.

For me yes, but the threshold of how noticable is different for different people. And even if you don't notice it, the game responds better when played at 60FPS.
Messaggio originale di Silverfox:
Messaggio originale di FuG chibilibi:

Question: when does 30 work better?
Uncharted 2

Would be better in 60 FPS, I can guaruntee it.

More responsive, smoother gameplay, more immersive experience.
To record that video again at a different FPS, they would of had to change the game settings and replay the same scene over. Most likely macroed, but even then can't be a 100% clone of the same.

< 30 FPS - the difference in frame rates is huge.

30 FPS to 60 FPS - difference still quite large for younger viewers, specially on sharp image quality when rotating.

60 FPS to 120 FPS - difference is less, but still even noticable.

At this point, people using 120/144Hz monitors have their eyes opened and didn't realise how bad lower frames where till they have seen this to compare again. Smooth vs jiggery. It's hard for them to return and accept lower, without getting eye strain.

It's like growing up, over time your eyes grow use to what it sees and accepts that quality. However, when you wear glasses, everything suddenly becomes clearer. Then you remove those glasses and everything appears more blurry than before. Because the eyes at that point of time has something to compare against.

Eyes don't see FPS, they adjust to what they consider the best. Persistence of vision notices the frame flicker inbetween each, even for that split second. The brain then calculates it out of the equalation or gets annoyed with it. The greater flickering in close-up viewing is due to more of the screen being in the viewer's peripheral vision, which has more sensitivity to flickering. LCD/LED monitors has reduced this a lot with a backlight, but it's still there and noticable by many.
Ultima modifica da Azza ☠; 23 ott 2014, ore 12:38
Messaggio originale di Maya:

:cfacepalm: Goodness. No. They are simply taken at different times. The recorder tries his best to make the video as similar as possible manually without a bot or fancy setup. There is no extra footage, simply human error that resulted on video not being ABSOLUTELY the same, but close enough.

A 1 litre container holds 1 litre of content and not more right?

So how is it that a footage of the same thing that starts at the same time and has the same duration, end with additional content?

I'm tired of answering you because you have absolutely no grasp of logic or how video recording works. In other words, you can't be saved. Have someone else explain the obvious logic to you.
Ultima modifica da Τhe Rolling Cheese Wheel; 23 ott 2014, ore 12:36
Messaggio originale di Maya:

A 1 litre container holds 1 litre of content and not more right?

So how is it that a footage of the same thing that starts at the same time and has the same duration, end with additional content?

I'm tired of answering you because you have absolutely no grasp of logic or how video recording works. In other words, you can't be saved. Have someone else explain the obvious logic to you.

Well, that is also what I am asking for. For someone to actually explain the obvious instead of repeating the same thing about how I am just wrong. It is easy to simply say "Hurr I am right, you are wrong". But there is a reason that should follow, the "why".
Messaggio originale di Maya:

A 1 litre container holds 1 litre of content and not more right?

So how is it that a footage of the same thing that starts at the same time and has the same duration, end with additional content?
you can't be saved.
Feeling a bit superior right now, aren't ya?
Messaggio originale di Maya:

I'm tired of answering you because you have absolutely no grasp of logic or how video recording works. In other words, you can't be saved. Have someone else explain the obvious logic to you.

Well, that is also what I am asking for. For someone to actually explain the obvious instead of repeating the same thing about how I am just wrong. It is easy to simply say "Hurr I am right, you are wrong". But there is a reason that should follow, the "why".

I already told you why, it's because the gameplay footage is recorded twice in different times.

Messaggio originale di Silverfox:
you can't be saved.
Feeling a bit superior right now, aren't ya?

It's probably because I am :B1:
Ultima modifica da Τhe Rolling Cheese Wheel; 23 ott 2014, ore 12:44
Messaggio originale di Maya:

I'm tired of answering you because you have absolutely no grasp of logic or how video recording works. In other words, you can't be saved. Have someone else explain the obvious logic to you.

Well, that is also what I am asking for. For someone to actually explain the obvious instead of repeating the same thing about how I am just wrong. It is easy to simply say "Hurr I am right, you are wrong". But there is a reason that should follow, the "why".

The reason why is most likely because it's not the same video, but a recording of the same action done again, with the different game setting (30fps increased to 60fps). I've counted the frames between them and everything, gave you all the stats from my VLC video player. I will agree they are off by a bit, but that shouldn't affect the end result too much.
Ultima modifica da Azza ☠; 23 ott 2014, ore 12:45
Messaggio originale di Azza ☠:
Messaggio originale di Maya:

Well, that is also what I am asking for. For someone to actually explain the obvious instead of repeating the same thing about how I am just wrong. It is easy to simply say "Hurr I am right, you are wrong". But there is a reason that should follow, the "why".

The reason why is most likely because it's not the same video, but a recording of the same action done again, with the different game setting (30fps increased to 60fps). I've counted the frames between them and everything, gave you all the stats from my VLC video player. I will agree they are off by a bit, but that shouldn't affect the end result too much.

There we go. So, finally you agree on that.

Now, while the change in fps may not be that clear to my eyes, such things are. You claim that it is negligible, but the change in the "end result" because of that is very much noticeable for me.
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Tutte le discussioni > Discussioni di Steam > Off Topic > Dettagli della discussione
Data di pubblicazione: 20 ott 2014, ore 4:39
Messaggi: 105