Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
This has been going on for about 5 years now.
Here is just one example: Electronic Arts Plans to Release Fewer Games[techland.time.com]. Here is another story about it: Gaming Companies Need Quality Blockbuster Hits, Not Quantity[seekingalpha.com].
LMAO! I love you for posting this. Thank you!
Very much agree with this, and I have come to the realization that most of the problem is my jadedness attached with the phrase, "I'VE PLAYED THIS ♥♥♥♥♥♥♥ GAME ALREADY!"
What is worse is they are still running with it to the point cars are pointless and there is no more customization. But it gets them their "pre-pubescent tween boy giggle at a dongbat" target audience's parents money. SR2 actually had a big living city and character devlopment and characters you could actually like or hate while still having crazy stuff like beating a mailman with a mailbox or a meter maid with a parking meter.
Then someone goes, "Hey I just played a game called spiderman and prototype, lets add a dongbat to that!" and then we get SR4.
It all boils down to "Risk Management" A devloper may want to do a million things over a period of 10 years (I've had many friends in the industry and live a few miles from one of the old THQ and Activision buildings), but the Publishers and stock holders and board of directors and other un-fun super rich people that likely don't even know how a game controller works, say "NO! We need it done in a specific period of time, for a specific focus group of people, to sell the most in a short period of time where it will be quickly bought up and forgotten, so we can make another one with a higher number tacked onto the end of its name the next year."
Most publishers push for stuff that is "trending" Rightnow with GTA V being so popular there will be a lot of copycats of it coming out over the next few years because that is the trend. Whatever happened to "timeless" games? (games that are good no matter how long ago they were made) They don't pop up as often because of said trending, business centric companys want to pop out whatever is still in people's collective consciousness to make the most money the quickest. They don't care about long term fan base or loyalty to a series.
When it comes down to "New IP" the risks are usually too high for most publishers to want to sink money into it.
Videogames are a commodity, not an art form, to these people.
It is only when there are game company's that are the devlopers AND publishers of their own games that we see a lot of the really good AAA titles. Rockstar is one of the few left than can pretty much flip the bird at the other big publishers when they release a game and make over a billion on it in the first month on a previous generation release alone. Bethesda is another company that releases amazing games that have freakishly huge fanbases and they make the games they want to make since they are the devloper and publishers.
So it is not the devlopers that are stagnating, it is the money controlling the devlopers that is forcing them to take the safest path as approved by said money.
I also need to point out... You are complaining about things taking too long and complaining about things being pumped out too often in the same breath.... Have you ever stepped back and realized you might just be too picky?
Personally, I think it's a bit silly to say flat out that indies are better than AAA or vice/versa. I mean, you're lumping a LOT of games together with both terms.
I'd say that if we take into account ALL of AAA and ALL of indie, AAA would come out as overall being better. But as I said, I do think it's silly to compare indies and AAA as a whole because both terms encompass a huge amount of different games. Are some indies better than some AAA? Absolutely. Are some AAA better than some indies? Certainly. Lumping them all together into their respective categories and then comparing is like using absolutes in an argument: all it takes is one exception to the rule in order to defeat the argument.
Everything is not so golden in the indie front either, need to shift lot of garbage to find the pearls and lot of stuff sits in early access forever.
When Bloomberg (stock market TV) features a game release as big news you know its about profit not product. Just like the Movie industury big movies big stars safe same story, its known that movie-games are mostly junk for profit, its only after time, the licence is passed to someone willing to put the intellectual effort into it.
When indie breaks into the mainsteam they become mainstream.
I understand and respect your view but I disagree.
I am not suggesting all is one or the other but my personal experience having played and watched both kinds is that on average indies are considerably better than AAA...yes
kerbal space program?
space engineers?
7 days to die?
Elite Dangerous?
Darkfall?
Wurm Online?
From the Depths?
yeah pretty much every single one of those games are better than all the AAA games I have played or watching being played
I think the main reasons for this are:....well really just one main one...
you can actually do things in those games rather than being hand held thru every experience.
Elder Scrolls Series, all but Online.
Fallout Series.
Far Cry Series.
Crisis Series.
Final Fantasy games. (even if i'm not that big of a fan for them)
Assassin creed series. With the exception of Unity being a buggy mess.
and many, many more games. You shouldn't judge a few bad eggs and call a whole genre or development style/team bad. There is some good AAA games and some ♥♥♥♥ ones. Same goes for indie games.
It's all just pick and choose, and supported by most peoples bad opinions on things, in which others will blindly follow those opinions like it's their own.
yup the games I listed are better than all those other than perhaps ELder Scrolls