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번역 관련 문제 보고
The nature of MC being a sandbox game actually is one of its strong points. The other strong point is the modding community. Vanilla MC may actually give interest for a short while, but it's when you add in the mods and texture packs and other fan-made items, as well as fan-made adventure maps, server genres, etc that keep people playing.
The other side of that is that a single world is huge. Even if you explored a lot of your 100-minecraft-square area, you just pop over to the next 100-square area and explore there, too.
When I played multiplayer with some friends over 2-3 months, we still pretty much had just explored a very small part of the world map.
They can't remove copies that already exist. Besides, source code is already freely availible to download, it could just be forked if MS does buy Mojang out.
Also, I don't really get notch. He seems like a shalow little ♥♥♥♥♥, first he gets all butthurt about Facebook buying Oculus rift and now he seems to like the idea?
It's called stick to your principles you greedy son of a ♥♥♥♥♥.
Additonal:
I only own the PC version, but I think it's ♥♥♥♥♥♥♥♥ for notch to open up minecraft on multiple platforms and then pull this ♥♥♥♥ move.
Though you could forget about official updates to the original MC from that point on.
Notch hasn't sold anything yet, nor has there been any public discussion one way or another. He may very well be considering the offer, though he may say no in the end. Nothing wrong with that, I know I would at least think about it if I were him. $2 Billion is a lot of money after all. He would be set for life if he took it.
True, also, Peter Molyneux had gone on the record and said Lionhead was never the same after Microsoft bought them out.
I'm not familiar with their latter work at that time, so I couldn't say. Looking up their list of games, what I said is still valid.
MS didn't do anything to the games they made before they were bought by MS, it was only the ones that came after that had issues and that is what I was referring to. The game that would come after the purchase.
I understand that, but it happened after they were bought by MS, not before. It wasn't a released game that MS made them go back and change. It was a game under development while owned by MS.
What gets me is they were told to focus on the Kinect, then MS did a 180 and said the Kinect wasn't a focus anymore. That is leaving them bloodied, wounded and alone in the middle of a battle field with nothing more then a first-aid kit, a hand gun and no ammo.
Still, even this was after it was bought out.
I don't think MS will take MC and turn it into a 2d platform, but they may do so with MC2.
It wasn't out yet, but Halo (third-person game with strategy elements, announced to have simultaneous Windows and Mac releases) was close to completion when Microsoft bought out Bungee.
http://uk.ign.com/articles/1999/07/22/heavenly-halo-announced-from-bungie
Yep, but still wasn't released (as you said). They then made it an X-Box exclusive. I waited a long time for that PC release. :-P
I get EXACTLY what you are talking about. My friends and I spent an entire year turning a single world into an amusement park of wonderous structures. We even built the mall of america with the blueprints as a guide. Crazy, huh?
However MCs reign can only last so long. Even the kiddos will get tired of it. Something bigger and better always comes along. Also. not to be illogical but it seems like nowadays you can get stuff a lot cheaper on PC with bundles and sales and all. A Minecraft account is expensive when compared to a steam sale cart.
I'm not saying MC is or was bad but as time goes on it will have more and more "push" factors and people will stray from the herd. MS paying money to cut more people off with their typical "MS'ishness" of exclusives and whatnot doesn't make much sense.
this is exactly what it will be like with a second minecraft if microsoft gets involved.