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For some annoying reason they often make the escortee a suicidal moron.
Well, ppl want multiplayer 😀
And I have one to add. Only one game I remember has ever done this, and it was Front Mission 5. In one mission, my mechanic took the liberty of customizing my mech. Wanzer, whatever. You do not EVER do that. I don't care how the game wants me to play it, you do not ♥♥♥♥ with my ride. I spent hours developing very precise muscle memory for the configurations I prefer, and I can beat everything with them, eventually. Or I'll modify them if they don't work. But if you just drop me in some unfamiliar piece of crap, out of the blue, the most lethal thing is going to be the torrent of abuse I hurl at the game, because we sure as hell aren't killing anything with this clumsy trash.
I don't even remember the name of that digital mechanic, but I hate her to this day, with more hate than I've ever had for an actual human, including ones that have tried to kill me in warfare.
Actually, that also includes a lousy First Sergeant who tried to make me my combat gear layout because he thought it would be more combat-effective if we all had a uniform stormtrooper appearance. As if the enemy can see that ♥♥♥♥ from 300 yards away. Nobody gives a rat's anus, what they're going to notice is being hit with bullets, but I could ignore that guy or appeal to other authorities, both of which I did. That one game, though, I had no appeals.
Plus, unlike that First Sergeant, I really wanted to like it. I also wanted to like my mechanic. I don't remember her being terrible the rest of the time, or anything at all, because the overriding hate is all I recall.
Developer deciding to mix up the gameplay. They do it too much and every 30 minutes is a new mini game.
Might as well have been rentals.
I agree about the platforming in non platforming games.
I don't want to have to jump on a dime, or pick along a path with a character that wasn't designed to do things like that.
I've had to deal with a number of custom campaigns in Left4Dead2 that would be a good example of pushing the characters to do things, go places, that they aren't well adapted for.
It's annoying, and tedious.
But if I have to choose the area that bother me the most it's poor movement.
Mouse oversensitivity drives me crazy.
It can feel like trying to walk on snot slicked glass in some games.
I usually have to turn my mouse sensitivity down as a rule.
But sometimes it's just ridiculous. It can make a game unplayable.
I also have to complain about the lousy driving in some games.
It's like a demolition derby if you don't play it safe and slow.
Why do that?
Why make the driving in some game so god awful?
Touchy over sensitive steering. The car lurching left, and right at the slightest touch of the keyboard.
Just tone it down, and assume I don't mean to actually drive into everything?
Sigh.
I tried to have fun in that valheim game but the longer you're alive and keep leveling your skills the mobs just keep multiplying. It's wild.
I might try it again and see if it's fun. It's ironically easier if I speedrun it and abuse the game mechanics
2. Platforming in first person games in general.
3. I don't need hand holding, but I hate when a game has mechanics that aren't explained. Ark is one of the worst. Is it realistic? Yeah, because learning things by communicating with other players fits the game, but all the information for a game should be IN the game, not trial and error, not spend hours on a wiki, etc.